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MantisBT - Issues
Updated: 20 min 40 sec ago

0007186: Looping Sounds Stops

Fri, 05/23/2014 - 12:53
The sounds inside a prim stops looping when you make a change to the script thats looping the sound. In normal cases the changes should take effect immediatly aft rthe changes were made but instead the sound stops looping when it should be looping once more with the new changes
Categories: OpenSim Mantis

0006764: Mono debug line numbers are completely off

Fri, 05/23/2014 - 11:35
I've been doing a lot of scripting recently and it is a major chore to debug because the error reporting line numbers/highlighting are waaaaaaaaaaay off. I don't recall how long this has been happening because I haven't been doing much scripting since last winter, but it's something I've noticed for at least the last 3-4 months or more.<br /> <br /> I don't know if the issue is with Opensim or something that a Linden update borked or perhaps is an issue with my viewer (Firestorm ). For small scripts it's not a big deal, but for scripts with hundreds of lines where the error is one that can't easily be searched for (like a "you forgot to cast an integer to string when you used it but I'm not going to tell you then name of the variable so you'll have to scour the entire script line by line looking for it because my error line number is wrong")
Categories: OpenSim Mantis

0007185: When i rezz or wear and object for first time, i receive that error. Then everything works fine.

Thu, 05/22/2014 - 07:47
[SceneObjectSerializer]: Exception while parsing Primitive in object 58d77773-891f-455a-a1a1-2288b2b1310b PassCollisions: Value is not equivalent to either TrueString or FalseString. at System.Boolean.Parse (System.String value) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Util.ReadBoolean (System.Xml.XmlTextReader reader) [0x00000] in <filename unknown>:0<br /> at OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer.ProcessPassCollisions (OpenSim.Region.Framework.Scenes.SceneObjectPart obj, System.Xml.XmlTextReader reader) [0x00000] in <filename unknown>:0<br /> at OpenSim.Framework.Serialization.External.ExternalRepresentationUtils.ExecuteReadProcessors[SceneObjectPart] (OpenSim.Region.Framework.Scenes.SceneObjectPart nodeToFill, System.Collections.Generic.Dictionary`2 processors, System.Xml.XmlTextReader xtr, System.Action`3 parseExceptionAction) [0x00000] in <filename unknown>:0
Categories: OpenSim Mantis

0007184: New LL Restart Warning

Wed, 05/21/2014 - 22:14
Could we get opensim to make a call to the new "Region Restarting" box, because it provides a better alert, shaking and dinging in the viewer to let the user know.
Categories: OpenSim Mantis

0007183: Problems loading OARs

Wed, 05/21/2014 - 20:15
When i try to load a big size OAR, i get this message for some assets. Load continues, but when i enter in the region, many objects are not in there. I tried to upload OARs running OpenSim.exe with mono-runtime 2.10.8.1 and mono-complete 3.2.8. Before many times, OAR upload is succesful. I think that is a problem of my my.cnf file, but i'm not sure.<br /> <br /> <br /> 22:13:46 - [ASSET DB]: MySQL failure creating asset 1569a27e-1ff6-2a14-2c0f-2aaddabdcd70 with name . Exception MySql.Data.MySqlClient.MySqlException: Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. ---> System.TimeoutException: Timeout in IO operation<br /> at MySql.Data.MySqlClient.TimedStream.StopTimer () [0x00000] in <filename unknown>:0<br /> at MySql.Data.MySqlClient.TimedStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0<br /> --- End of inner exception stack trace ---<br /> at MySql.Data.MySqlClient.MySqlConnection.HandleTimeoutOrThreadAbort (System.Exception ex) [0x00000] in <filename unknown>:0<br /> at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlConnection:HandleTimeoutOrThreadAbort (System.Exception)<br /> at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader (CommandBehavior behavior) [0x00000] in <filename unknown>:0<br /> at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader () [0x00000] in <filename unknown>:0<br /> at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery () [0x00000] in <filename unknown>:0<br /> at OpenSim.Data.MySQL.MySQLAssetData.StoreAsset (OpenSim.Framework.AssetBase asset) [0x00000] in <filename unknown>:0
Categories: OpenSim Mantis

0006973: Offline IM's Fail

Wed, 05/21/2014 - 20:06
Runs on regions BUT if running on robust get the following error<br /> 2014-01-24 07:56:26,138 DEBUG - OpenSim.OfflineIM.OfflineIMServicePostHandler [OFFLINE IM HANDLER]: Exception at Mono.Xml2.XmlTextReader.ReadText (Boolean notWhitespace) [0x00000] in <filename unknown>:0<br /> at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0<br /> at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0<br /> at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0<br /> at System.Xml.XmlReader.MoveToContent () [0x00000] in <filename unknown>:0<br /> at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] in <filename unknown>:0<br /> at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in <filename unknown>:0<br /> 2014-01-24 07:56:29,596 DEBUG - OpenSim.Data.MySQL.UserProfilesData [PROFILES_DATA]: Getting data for af07a325-6ea8-428d-926b-945527bb6d65.<br /> <br /> Dropped robust back to 24188 and NO error..
Categories: OpenSim Mantis

0006748: Are two character names allowed for regions?

Wed, 05/21/2014 - 06:36
I created a region named "AI" with the two character region name on OSGrid, and that seemed to work fine. <br /> <br /> But Firestorm 4.4.2 for me for example says I need three character search string. <br /> <br /> Grid: Use a search string with at least 3 characters<br /> <br /> Does that message come from the viewer of the underlying OpenSim server side? If its meant to be a restriction we might want to limit create region to NOT allow shorter names maybe?
Categories: OpenSim Mantis

0007182: Updating an old My Suitcase to current, requires manual DB surgery.

Mon, 05/19/2014 - 23:27
When the My Suitcase folder first came to be, it was just a single directory, with nothing in it. These days, it is supposed to be populated with a number of special sub-directories. My old avatars suitcase directories did not update to the new form and the only way I'd found to do it was to manually create all the sub-directories in the database. That's less than optimal. I'd been told that it should be set up on login or when away from my grid and trying to obtain an item. Neither of these methods worked for me (starting with both an empty My Suitcase and a cleared cache). What did work was a much simpler manual DB change - deleting the empty My Suitcase directory. Upon login, it was then recreated and fully populated with the required sub-directories. So, if you have NO My Suitcase, it'll be set up okay, but if you have one and it's empty, you're hosed - unless you have access to the DB to delete it. I think the system should detect if any of the required sub-directories are missing and, if so, [re-]create them as necessary, rather than require manual DB editing.
Categories: OpenSim Mantis

0007181: BulletSPlugin : The requested operation caused a stack overflow

Sun, 05/18/2014 - 18:07
The simulator quits. No avatar inside.<br /> <br /> <br /> 2014-05-18 23:06:33,993 ERROR - OpenSim.Application [APPLICATION]: <br /> <br /> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs<br /> <br /> <br /> <br /> Exception: System.StackOverflowException: The requested operation caused a stack overflow.<br /> at (wrapper managed-to-native) OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman/BSAPICPP:PhysicsStep2 (intptr,single,int,single,int&,int&)<br /> at OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.PhysicsStep (OpenSim.Region.Physics.BulletSPlugin.BulletWorld world, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep, System.Int32& updatedEntityCount, System.Int32& collidersCount) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep (Single timeStep) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Physics.BulletSPlugin.BSScene.Simulate (Single timeStep) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (Double elapsed) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.Scene.Update (Int32 frames) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.Scene.Heartbeat () [0x00000] in <filename unknown>:0 <br /> at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0 <br /> <br /> <br /> <br /> Application is terminating: True<br /> <br /> <br /> 2014-05-18 23:06:34,025 ERROR - OpenSim.Application [APPLICATION]: <br /> <br /> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs<br /> <br /> <br /> <br /> Exception: System.StackOverflowException: The requested operation caused a stack overflow.<br /> at (wrapper managed-to-native) OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman/BSAPICPP:PhysicsStep2 (intptr,single,int,single,int&,int&)<br /> at OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.PhysicsStep (OpenSim.Region.Physics.BulletSPlugin.BulletWorld world, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep, System.Int32& updatedEntityCount, System.Int32& collidersCount) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep (Single timeStep) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Physics.BulletSPlugin.BSScene.Simulate (Single timeStep) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (Double elapsed) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.Scene.Update (Int32 frames) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.Scene.Heartbeat () [0x00000] in <filename unknown>:0 <br /> at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0 <br /> <br /> <br /> <br /> Application is terminating: True<br /> <br /> <br /> 2014-05-18 23:06:34,071 ERROR - OpenSim.Application [APPLICATION]: <br /> <br /> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs<br /> <br /> <br /> <br /> Exception: System.StackOverflowException: The requested operation caused a stack overflow.<br /> at (wrapper managed-to-native) OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman/BSAPICPP:PhysicsStep2 (intptr,single,int,single,int&,int&)<br /> at OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.PhysicsStep (OpenSim.Region.Physics.BulletSPlugin.BulletWorld world, Single timeStep, Int32 maxSubSteps, Single fixedTimeStep, System.Int32& updatedEntityCount, System.Int32& collidersCount) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep (Single timeStep) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Physics.BulletSPlugin.BSScene.Simulate (Single timeStep) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (Double elapsed) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.Scene.Update (Int32 frames) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.Scene.Heartbeat () [0x00000] in <filename unknown>:0 <br /> at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0 <br /> <br /> <br /> <br /> Application is terminating: True
Categories: OpenSim Mantis

0007180: llUnSit doesn't work on ODE, if there is no llSitTarget

Sat, 05/17/2014 - 11:10
llUnSit doesn't work on ODE, if there is no llSitTarget. In BulletSim it works and in SecondLife it works too.
Categories: OpenSim Mantis

0007179: Regionposition of Avatar who sits on a childprim in a linkset is wrong

Sat, 05/17/2014 - 11:05
When a Avatar sits on a childprim of an Linkset, then his Regionposition is wrong by get it via the Linksetscript, or by llSensor from an autonomous script outside as well.<br /> <br /> This has maybe to do with Mantis 0007043 (<a href="http://opensimulator.org/mantis/view.php?id=7043">http://opensimulator.org/mantis/view.php?id=7043</a> [<a href="http://opensimulator.org/mantis/view.php?id=7043" target="_blank">^</a>])<br /> <br /> This problem only appear on BulletSim. It works now for ODE since 7043 is fixed.
Categories: OpenSim Mantis

0007178: Adding a client authentication

Sat, 05/17/2014 - 08:04
Hello.<br /> <br /> I want to add functionality of client authentication to HTTPserver of OpenSim.<br /> With this capability, server (Robust or Money etc) can authenticate the Region Server.<br /> Currently, I am using this code at our DTL/NSL Money.<br /> <a href="http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer">http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer</a> [<a href="http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer" target="_blank">^</a>]<br /> <br /> Modification of opensim-libs is required for this.<br /> I attach the patch code.<br /> <br /> Thanks.
Categories: OpenSim Mantis

0007177: [SCRIPT] llGetObjectDetails() don't work with HUD

Fri, 05/16/2014 - 12:43
I tried using llGetObjectDetails worn as HUD and i found it will NOT work 100%.<br /> <br /> I try with:<br /> OBJECT_POS is ok <br /> OBJECT_ROT remains 0 <br /> OBJECT_VELOCITY remains 0<br /> <br /> I tested these 3 parameters in SL and all works fine.<br /> So there is also a bug with llGetObjectDetails in OpenSim.
Categories: OpenSim Mantis

0007176: Sit camera not working correctly when prim the camera settings applied to is not root

Fri, 05/16/2014 - 10:16
Since commit 36d146b sit camera settings no longer set the camera correctly when the prim that the camera parameters are applied to is not root.
Categories: OpenSim Mantis

0007175: [SCRIPT] llGetVel() don't work with HUD + Vehicle

Fri, 05/16/2014 - 10:00
I created a small hud with llGetVel() in order to get the speed of movement of my avatar. It works very well.<br /> Then I installed my avatar on a single vehicle and there I found that my HUD was not working. llGetVel() simply returns 0 all the time. So it does not work when the avatar is on a vehicle.<br /> I have been on SL for my test and normal HUD with a vehicle and it works fine.<br /> I therefore concluded that there is a bug about it in OpenSim.
Categories: OpenSim Mantis

0007174: [HYPERGRID LINKER] hop:// handling could be improved - Cannot hyperlink to regions on the same grid

Thu, 05/15/2014 - 06:53
hop:// handling now works reasonably well in recent viewers such as Firestorm 4.6.5 but addresses that contain the SAME grid one is already on, including those placed in the nearby chat window when you teleport WITHIN a grid, cannot be used, possibly because "same grid" addresses are not allowed. If the Hypergrid Linker could allow same grid teleports or just ignore the grid element if it is the same as the grid the avatar is on, hop:// handling would be more useful.<br /> <br /> 11:45:14 - [HYPERGRID LINKER]: Cannot hyperlink to regions on the same grid
Categories: OpenSim Mantis

0007173: Dialog Issue

Thu, 05/15/2014 - 00:11
A script that detects notecards in the inventory then shows then on a dialog popup comes up twice on the list for each notecard on the list making the list double the names on the list
Categories: OpenSim Mantis

0007172: ScenePresence IsDeleted is not updated when avatar leaves

Wed, 05/14/2014 - 16:06
While writing a region module i was using 'ScenePresence.IsDeleted' to verify the avatar had not left. I found that it was always returning false, even after the ScenePresence had left the sim.<br /> <br /> On checking further i see that the property is inherited from EntityBase so i wondered if it was not intended to be used with ScenePresence. I checked this and while most of the calls to IsDeleted are to SceneObjectGroup which also inherits from EntityBase, there are however two calls in the script engine that try to verify a ScenePresence using this property. The script engine methods that try to use it are llGetAgentList and SensorRepeat.<br /> <br /> I would expect that if this did cause any problems it would be if those script functions are triggered at the same time as an avatar leaves.
Categories: OpenSim Mantis

0007171: BulletSim crashed the simulator.

Wed, 05/14/2014 - 14:39
I was performing region to region TPs, every 30 seconds, and BulletSim oopsed:<br /> <br /> <a href="http://pastebin.com/iFrgETHc">http://pastebin.com/iFrgETHc</a> [<a href="http://pastebin.com/iFrgETHc" target="_blank">^</a>]
Categories: OpenSim Mantis

0007170: Every so often you get teleported to the wrong coordinates when teleporting between regions.

Wed, 05/14/2014 - 00:58
While trying to track down something else, I started doing lots of teleports between neighboring regions. I was reminded of a very old, long-standing issue where you get thrown to the wrong coordinates in the destination region.<br /> <br /> Most of the time, you go exactly where you're supposed to. Just once in a while, you don't.<br /> <br /> Here are the log entries for on such occurrence:<br /> <br /> <a href="http://pastebin.com/a2hZxJC1">http://pastebin.com/a2hZxJC1</a> [<a href="http://pastebin.com/a2hZxJC1" target="_blank">^</a>]<br /> <br /> The choice of physics engine (BS or ODE, seems unrelated, as it happens under either.
Categories: OpenSim Mantis

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