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MantisBT - Issues
Updated: 38 min 22 sec ago

0007034: Warp3D Map Tiles Steep Sides Hills Show Blue - too similar to water

Mon, 02/24/2014 - 05:55
Warp3D map tiles look very good but steep sided hills and terrain show with a light blue colour that looks like a lighter version of the water blue.<br /> <br /> See the steep sides (outlined in red) of the 30m high (above 20m sea level) hill in the attached image "Warp3D-example-map-with-steep-sides-hills-outline-in-red-which-show-as-blue.jpg".
Categories: OpenSim Mantis

0007033: Warp3D [Map] section entries in OpenSim.ini.example needed for RenderMeshes (and possibly UseAntiAliasing)

Mon, 02/24/2014 - 05:21
Commit "54a4b9" r/24228 on 2014-01-19 introduced a new [Map] section parameter "RenderMeshes" (default false) in OpenSimDefaults.ini but this was not added to OpenSim.ini.example<br /> <br /> Alsom the ocde introduced a parameter UseAntiAliasing in the same section but this is not present in penSimDefaults.ini or OpenSim.ini.example<br /> <br /> <a href="http://opensimulator.org/viewgit/a=commit&p=opensim&h=54a4b9eab4009711f574fe744e2dd82373c971c9">http://opensimulator.org/viewgit/a=commit&p=opensim&h=54a4b9eab4009711f574fe744e2dd82373c971c9</a> [<a href="http://opensimulator.org/viewgit/a=commit&p=opensim&h=54a4b9eab4009711f574fe744e2dd82373c971c9" target="_blank">^</a>]
Categories: OpenSim Mantis

0007032: Region Specific Static Maptile doesn't work on varregions>1024x1024 (max size of a texture)

Sun, 02/23/2014 - 12:25
Often it is desirable to use your own maptile texture for use on the world map rather than one created dynamically by the mapimagemodule or warp3dimage module.<br /> This could be perhaps a screenshot taken while flying above the sim or maybe a more 'roadmap' style texture like you might see in OpenStreetMaps.<br /> <br /> There was already a Region setting called MaptileStaticUUID which allowed each region to use a different texture asset. See mantis: <a href="http://opensimulator.org/mantis/view.php?id=6523">http://opensimulator.org/mantis/view.php?id=6523</a> [<a href="http://opensimulator.org/mantis/view.php?id=6523" target="_blank">^</a>]<br /> <br /> With the arrival of varregions, textures now have to be bigger to cover the larger regions being used. Texture assets can be up to 1024x1024 pixels max, so in theory are ok for a 1024x1024m varregion. Any varregions larger than this will use a 1024x1024px texture asset, but will only tile the first 1024x1024m on the map.<br /> <br /> This patch introduces a new Region config item 'MaptileStaticFile' which allows you to specify a filename (relative to OpenSim's bin/ directory) of a suitably sized file. I have tested this on a varregion of 1280x1280m using a 1280x1280px PNG file. You can see this on the World Map, search for ClumbuktorTestIslands.<br /> <br /> I have also added some notes and an example to Regions.ini.example <br /> <br /> To use this feature you must be using:<br /> <br /> MapImageModule = "MapImageModule"<br /> GenerateMaptiles = false<br /> <br /> in OpenSim.ini<br /> <br /> If both MaptileStaticUUID and MaptileStaticFile are set in your Regions.ini then<br /> MaptileStaticFile takes precedence.
Categories: OpenSim Mantis

0005268: Could Not Teleport. Problems Connecting to Destination. Viewer Client Crash.

Sat, 02/22/2014 - 20:25
Teleport to a region running on another simulator on a grid, causes teleporting client viewer to crash.<br /> <br /> Error message to viewer screen: <br /> "Could Not Teleport. Problems Connecting to Destination."<br /> <br /> Repeatable. Reproducible.
Categories: OpenSim Mantis

0005787: Teleport Fail Causes Region Neighbors To Disappear in View; all next teleports fail, requires relog

Sat, 02/22/2014 - 16:26
This bug has been seen randomly during most of the 0.7x versions in 2011.<br /> <br /> Condition: Region running on a Grid. (in test case, OSGrid was used) <br /> PROBLEM:<br /> 1. Attempt to teleport to a distant region randomly fails.<br /> 2. Viewer pop up error appears:<br /> "Could not teleport. Problems connecting to destination."<br /> 3. After some delay, avatar is still alive in original region.<br /> 4. After the teleport fail:<br /> A. All further attempts to teleport anywhere fail.<br /> B. All neighbor regions disappear visually from attempted teleporting client's viewer. (but the neighbor regions do not disappear from the viewers of those avatars who are in the same region, but have not attempted to teleport). <br /> C. The 'failed teleporting avatar' can not cross border into neighbor region, (but avatars who have not attempted to teleport can cross border).<br /> 5. Only cure for this condition is viewer client Re-Log.
Categories: OpenSim Mantis

0006334: Avatar Un-Sit Crossing Border

Sat, 02/22/2014 - 16:22
Avatar Un-Sit Crossing Border. <br /> <br /> An avatar sitting on a prim when crossing a region border is Un-Sitted.
Categories: OpenSim Mantis

0007031: On return to home avatar appears to flicker, sometimes remains white.

Sat, 02/22/2014 - 12:42
On return to home avatar appears to flicker, sometimes remains white.<br /> <br /> The console reports the following lines repeatedly until logout.<br /> <br /> 2014-02-22 16:03:55,413 DEBUG - OpenSim.Region.ClientStack.Linden.UploadBakedTextureModule [Cacheitems]: 5<br /> 2014-02-22 16:03:55,414 DEBUG - OpenSim.Region.ClientStack.Linden.UploadBakedTextureModule [Cacheitems] {0/8}: c-75c63dda-0ab3-ed4f-39dc-847433a812b7, t-00000000-0000-0000-0000-000000000000<br /> 2014-02-22 16:03:55,414 DEBUG - OpenSim.Region.ClientStack.Linden.UploadBakedTextureModule [Cacheitems] {1/9}: c-f448abbe-ab79-595e-2074-f94b50d1c34b, t-00000000-0000-0000-0000-000000000000<br /> 2014-02-22 16:03:55,414 DEBUG - OpenSim.Region.ClientStack.Linden.UploadBakedTextureModule [Cacheitems] {2/10}: c-f8e73c0c-d96c-4878-fd4c-33fa6e18b865, t-00000000-0000-0000-0000-000000000000<br /> 2014-02-22 16:03:55,414 DEBUG - OpenSim.Region.ClientStack.Linden.UploadBakedTextureModule [Cacheitems] {3/11}: c-efa4a465-ac89-091d-e4d5-d8211f8443d1, t-00000000-0000-0000-0000-000000000000<br /> 2014-02-22 16:03:55,415 DEBUG - OpenSim.Region.ClientStack.Linden.UploadBakedTextureModule [Cacheitems] {4/20}: c-99874683-868a-d90b-4dca-8158f52f4f2c, t-00000000-0000-0000-0000-000000000000<br /> 2014-02-22 16:03:55,415 DEBUG - OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule [AVFACTORY]: Received texture update for Mike Jackson 7e111df9-31a6-43ee-8d64-0e5a329730a1<br /> 2014-02-22 16:03:55,416 DEBUG - OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule [AVFACTORY]: Missing baked texture db3112b3-c8e8-34ce-e98d-4e0d339d4676 (8) for Mike Jackson, requesting rebake.<br /> 2014-02-22 16:03:55,416 DEBUG - OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule [AVFACTORY]: Missing baked texture 1cc76249-c738-645d-aa77-19934e1fea19 (9) for Mike Jackson, requesting rebake.<br /> 2014-02-22 16:03:55,422 DEBUG - OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule [AVFACTORY]: Missing baked texture 49d3c1f2-ce24-d741-191b-295a87519761 (10) for Mike Jackson, requesting rebake.<br /> 2014-02-22 16:03:55,423 DEBUG - OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule [AVFACTORY]: Missing baked texture 44366806-a505-bb9b-fb35-653f10114a19 (11) for Mike Jackson, requesting rebake.<br /> 2014-02-22 16:03:55,425 DEBUG - OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule [AVFACTORY]: Missing baked texture eb453e18-e97a-14fa-7ea0-ac72ab429502 (20) for Mike Jackson, requesting rebake.<br /> 2014-02-22 16:03:56,457 DEBUG - OpenSim.Region.CoreModules.Agent.AssetTransaction.AssetXferUploader [ASSET XFER UPLOADER]: Uploaded asset fcbcbef4-e572-863b-7d6c-5cff2e8446d9 for transaction 393415df-e0be-3d5e-f9d6-c920ec985a0a<br /> 2014-02-22 16:03:56,820 DEBUG - OpenSim.Region.CoreModules.Agent.AssetTransaction.AssetXferUploader [ASSET XFER UPLOADER]: Uploaded asset 65f6ffbc-aa63-9b09-e69d-cf0e0e456763 for transaction 363fd36c-860f-a0ed-df26-b0b02a51b6f6<br /> 2014-02-22 16:03:57,111 DEBUG - OpenSim.Region.CoreModules.Agent.AssetTransaction.AssetXferUploader [ASSET XFER UPLOADER]: Uploaded asset 160e1c7e-3933-0988-906b-046c9b4b691a for transaction 4c7004ef-4602-ef71-459b-99d3e3bb48c7<br /> 2014-02-22 16:03:57,504 DEBUG - OpenSim.Region.CoreModules.Agent.AssetTransaction.AssetXferUploader [ASSET XFER UPLOADER]: Uploaded asset 79f78a9f-fae7-03c6-4ecd-c3d611633fc0 for transaction 7c88f5da-1789-070f-118a-ab968cc92757<br /> 2014-02-22 16:03:57,606 DEBUG - OpenSim.Region.CoreModules.Agent.AssetTransaction.AssetXferUploader [ASSET XFER UPLOADER]: Uploaded asset 1828a9a9-9932-e896-c28e-8f1655fce5ef for transaction cb6f574b-1ae1-7038-f8c5-f2f00502fb15
Categories: OpenSim Mantis

0007030: Teleport often fails for local avatars

Sat, 02/22/2014 - 06:51
Teleporting often fails when the user running the sim (i.e. the local user)attempts to return to their land. non-local users rarely have this problem. I have seen this happen on several different sims behind many different routers and with various viewers. This logs seem to indicate the user exists when it doesn't: <a href="http://pastebin.com/hM1P8G6p">http://pastebin.com/hM1P8G6p</a> [<a href="http://pastebin.com/hM1P8G6p" target="_blank">^</a>]
Categories: OpenSim Mantis

0007029: Ability to make objects visible only to avatars in the same region / parcel

Fri, 02/21/2014 - 19:36
Although the main grid doesn't have this feature either, it should be something useful that Opensim can implement, as long as it can render / derender objects for any avatar at will.<br /> <br /> I would appreciate an OSSL function that could make objects only be visible to avatars standing on the same region and / or parcel. If the avatar walks onto the land where the object is located, that object is only then notified to the viewer and loaded. If the avatar leaves the land, the object is deleted from their viewer and disappears entirely. The function should do nothing for NPC's since we don't care what they see.
Categories: OpenSim Mantis

0007028: [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles.

Fri, 02/21/2014 - 16:49
Problem: When full scale scripted physical vehicles with were rezzed, they often silently failed. Users did not know why, there was no error message, and it was very confusing. When content creators provided 1:1 scale physical vehicles, users found the vehicles were not functional in their regions. With widespread use of Mesh, the problem got statistically worse, due to generally larger dimensions of the bounding box of mesh prims. <br /> <br /> The problem was found to be due to the PhysicalPrimMax in the ini files being set to the old obsolete SL standard prim size of 10 meters.<br /> <br /> Solution: [Patch] Changes the default ini files line PhysicalPrimMax = 64m.<br /> <br /> Changes from obsolete standard 10m to the current standard 64m.<br /> <br /> Result: Enables a variety of full scale mesh design physical vehicles to function properly.<br /> <br /> See illustration: <a href="http://opensimulator.org/wiki/User:LaniGlobal#Proposed_Change_Regions_ini_Default_PhysicalPrimMax_10m_to_64m">http://opensimulator.org/wiki/User:LaniGlobal#Proposed_Change_Regions_ini_Default_PhysicalPrimMax_10m_to_64m</a> [<a href="http://opensimulator.org/wiki/User:LaniGlobal#Proposed_Change_Regions_ini_Default_PhysicalPrimMax_10m_to_64m" target="_blank">^</a>]
Categories: OpenSim Mantis

0007027: Bulletsim-- patch to fix vehicle hovering not being disabled

Fri, 02/21/2014 - 15:40
Per the wiki page added two checks to make sure the time to hover is not above 300 or the hover height is not set to 0, both ways to disable the vehicle hover.
Categories: OpenSim Mantis

0006757: [BULLETSIM SHAPE] Mesh asset would not mesh. WARN - OpenSim.Region.Physics.BulletSPlugin.BSScene

Fri, 02/21/2014 - 09:51
Warning messages appear in console and log when Bulletsim is active, but not when ODE is active. Is this a real issue with these assets, or is Bulletsim not handling something that ODE does, or does ODE have this problem too and just not display the warning? The abbreviated log (not debug) log is included.<br /> <br /> This is a typical warning message, but a log containing many messages all from one sim is also attached:<br /> <br /> WARN - OpenSim.Region.Physics.BulletSPlugin.BSScene [BULLETSIM SHAPE] Mesh asset would not mesh. prim=set of glasses/302da609-ccb6-42dd-ae85-fc43b07525f4/pos=<207.1234, 113.4315, 26.14404>/rgn=BulletSim/Jennys Island, texture=384696ff-d2bf-4ec8-8d18-eeba69728db5
Categories: OpenSim Mantis

0007026: Error thrown on every sim startup [SCENEGRAPH]

Fri, 02/21/2014 - 08:56
Since switching to the latest OSG release [r/24336] I have found that the simulator start-up time has greatly increased and appears to hang at the step: [SCENE] Loading land objects from cache<br /> <br /> After a lengthy delay (2-5 minutes!!!) the following error message is printed to console:<br /> <br /> 08:01:52 - [SCENEGRAPH]: Problem processing action in ForEachSOG: The operation has timed out. at System.Net.WebConnectionStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Framework.Communications.RestClient.Request () [0x00000] in <filename unknown>:0 <br /> at OpenSim.Services.Connectors.AssetServicesConnector.GetData (System.String id) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker.GetData (System.String id) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule.GetTexture (UUID id) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule.GetOrCreateMaterial (Warp3D.Warp3D renderer, Color4 faceColor, UUID textureID) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule.CreatePrim (Warp3D.Warp3D renderer, OpenSim.Region.Framework.Scenes.SceneObjectPart prim, Boolean useTextures) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule+<>c__DisplayClass1.<CreateAllPrims>b__0 (OpenSim.Region.Framework.Scenes.SceneObjectGroup group) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Framework.Scenes.SceneGraph.ForEachSOG (System.Action`1 action) [0x00000] in <filename unknown>:0<br /> <br /> Then the remaining start-up steps proceed as per normal and sim is active (so this is a non-fatal error).<br /> <br /> Total start-up time for my two regions used to be about 20-30 seconds prior to the r/24336 update. Now, with this lengthy delay, the simulator will take 3 to as much as 6 minutes to start. If I revert to my previous install it loads normally without error messages.
Categories: OpenSim Mantis

0006592: Attach event not firing on detach

Fri, 02/21/2014 - 06:30
Very recently the attach event seems to have quit working on detach.<br /> <br /> default <br /> {<br /> state_entry()<br /> {<br /> <br /> }<br /> <br /> attach(key id)<br /> {<br /> //This fires on attach but not on detach<br /> <br /> if(id != NULL_KEY)<br /> llOwnerSay("Attachment attached."); <br /> <br /> else if(id == NULL_KEY)<br /> llOwnerSay("Attachment detached."); <br /> }<br /> }
Categories: OpenSim Mantis

0007025: Extending the region's draw distance no longer works

Thu, 02/20/2014 - 19:59
Extend the region's draw distance by setting DefaultDrawDistance higher than the standard value of 225m has no longer any effect. MiniMap will always show just 4 regions.
Categories: OpenSim Mantis

0007024: llSetKeyframedMotion stopped working with 0.7.6.1 Release

Thu, 02/20/2014 - 16:28
Scripts using llSetKeyframedMotion working under 0.7.6 stopped working after an update to 0.7.6.1. This was reported on two different grids.
Categories: OpenSim Mantis

0007023: Warp3d errors when (RenderMeshes = true) in [Map] section of OpenSim.ini

Thu, 02/20/2014 - 16:28
when RenderMeshes = true is set in [Map] section of OpenSim.ini I get the following spew on region startup<br /> <br /> 12:51:30 - Failed to decode mesh asset: Could not load type 'zlib.ZOutputStream' from assembly 'zlib.net, Version=1.0.3.0, Culture=neutral, PublicKeyToken=47d7877cb3620160'.<br /> <br /> and no mesh objects render on tiles, they just appear as a cut and hollow cube.
Categories: OpenSim Mantis

0007022: Varregion: Teleport to varregion results in viewer crash with Singularity or Firestorm.

Thu, 02/20/2014 - 14:57
1. On Osgrid, Teleport to a sim called Silver Skye.<br /> 2. Now Teleport to the var called Moorea Sailing. <br /> 3. The viewer will crash.<br /> <br /> It crashes when teleporting from other sims too, but this is just one example.<br /> It does not crash when teleporting to the var from any of my sims that are on the very latest dev master.
Categories: OpenSim Mantis

0007021: Suggestiong re OSSL permissions

Thu, 02/20/2014 - 09:34
In XEngine there is a single global setting for the allowed threat level of functions in a region and to selectively allow any other functions with higher threat level they can just be set to Allow_<function_name> = true. To only enable those functions for a specific user it is necessary to add a very long list of each of the higher threat functions with allow set to UUID or ESTATE_OWNER or whatever. This results in a rather lengthy section which is a little hard to maintain.<br /> <br /> It would be far easier (and easier to maintain) if you also had a "global allow" types of settings; something like:<br /> <br /> Allow_os_threat_Low=[UUID | ESTATE_OWNER | ESTATE_MANAGER | ...etc]<br /> Allow_os_threat_Moderate=[UUID | ESTATE_OWNER | ESTATE_MANAGER | ...etc]<br /> Allow_os_threat_High=[UUID | ESTATE_OWNER | ESTATE_MANAGER | ...etc]<br /> Allow_os_threat_VeryHigh=[UUID | ESTATE_OWNER | ESTATE_MANAGER | ...etc]<br /> Allow_os_threat_Severe=[UUID | ESTATE_OWNER | ESTATE_MANAGER | ...etc]<br /> <br /> This would work just like the individual Allow_os.... functions but apply to all functions of the specified threat level.<br /> <br /> If that isn't practical from a coding standpoint, how about a Allow_os_allFunctions=[...] which works that way?
Categories: OpenSim Mantis

0007020: OpenMetaverse Failed to decode mesh asset zlib.ZStreamException

Thu, 02/20/2014 - 06:37
2014-02-20 09:15:20,748 ERROR - OpenMetaverse Failed to decode mesh asset zlib.ZStreamException: inflating: <br /> at zlib.ZOutputStream.Write(Byte[] b1, Int32 off, Int32 len)<br /> at OpenMetaverse.Assets.AssetMesh.Decode()<br /> <br /> 2014-02-20 09:15:59,310 ERROR - OpenMetaverse Failed to decode mesh asset zlib.ZStreamException: inflating: <br /> at zlib.ZOutputStream.Write(Byte[] b1, Int32 off, Int32 len)<br /> at OpenMetaverse.Assets.AssetMesh.Decode()
Categories: OpenSim Mantis

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