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MantisBT - Issues
Updated: 18 min 29 sec ago

0007248: [USER MANAGEMENT MODULE]: GetServerURLs call failed System.Net.WebException

Thu, 07/03/2014 - 04:13
If the grid is unavailable when getting information about a HG avatar in your friends list, the first message on the console seems appropriate<br /> <br /> 09:07:48 - [USER AGENT CONNECTOR]: get_server_urls call to <a href="http://vibe.bio-se.info:9000">http://vibe.bio-se.info:9000</a> [<a href="http://vibe.bio-se.info:9000" target="_blank">^</a>] failed: The operation has timed out<br /> <br /> But then a traceback style exception occurs. Should this be supressed since the proper log message has already been given?<br /> <br /> 09:07:48 - [USER MANAGEMENT MODULE]: GetServerURLs call failed System.Net.WebException: The operation has timed out<br /> at System.Net.HttpWebRequest.GetResponse()<br /> at Nwc.XmlRpc.XmlRpcRequest.Send(String url, Int32 timeout)<br /> at OpenSim.Services.Connectors.Hypergrid.UserAgentServiceConnector.CallServer(String methodName, Hashtable hash) in d:\Temp\opensim-fe6dab\OpenSim\Services\Connectors\Hypergrid\UserAgentServiceConnector.cs:line 197<br /> at OpenSim.Services.Connectors.Hypergrid.UserAgentServiceConnector.GetServerURLs(UUID userID) in d:\Temp\opensim-fe6dab7\OpenSim\Services\Connectors\Hypergrid\UserAgentServiceConnector.cs:line 498<br /> at OpenSim.Region.CoreModules.Framework.UserManagement.UserManagementModule.GetUserServerURL(UUID userID, String serverType) in d:\Temp\opensim-fe6dab7\OpenSim\Region\CoreModules\Framework\UserManagement\UserManagementModule.cs:line 479
Categories: OpenSim Mantis

0007247: LLUDPSERVER]: No packets received from child agent for 60000ms

Thu, 07/03/2014 - 03:56
Over the last few weeks, I have noticed that avatars logging off (or teleporting back to a home grid) from a region on the Openvue grid (on latest 0.8.1 dev e.g. r/24902) are removed from the region they are on immediately, and they seem to be removed from immediately adjacent regions too, BUT... they seem to fail to be removed until after a 60,000ms delay from another regions they are established as "child" agents on the same grid.<br /> <br /> In this example case the region where they fail to be removed is TWO 256x256 standard regions) away, not adjacent. The log off region is at 9051,9051 and the "child" region that the avatar is removed from after 60,000ms is at 9050,9049. BOTH regions are on the same OpenSim.exe instance, though I am not sure thatis a factor.<br /> <br /> No var or mega regions are in use on the Openvue grid involved. All regions are standard 256x256 regions.<br /> <br /> Could this relate to changes in adjacent region code handling intended to allow for varregions even though var regions are not in use, or perhaps relate to max view distances being used to establish child region relationships. I do often use 512m distance settings in viewers, and others might when visiting over HG.<br /> <br /> Sample of the problem... <br /> <br /> 03:56:47 - [CLIENT]: Close has been called for lookatme.once @hg.osgrid.org attached to scene Vue-Port<br /> 03:56:47 - [SCENE]: Removing child agent lookatme.once @hg.osgrid.org df3ac0c6-e294-4426-a447-3b29a4341d0c from Vue-Port<br /> 03:56:47 - [CAPS]: Remove caps for agent df3ac0c6-e294-4426-a447-3b29a4341d0c in region Vue-Port<br /> 03:56:47 - [ENTITY TRANSFER STATE MACHINE]: Agent df3ac0c6-e294-4426-a447-3b29a4341d0c cleared from transit in Vue-Port<br /> 04:53:31 - [LLUDPSERVER]: No packets received from child agent of <a href="mailto:lookatme.once@hg.osgrid.org">lookatme.once@hg.osgrid.org</a> for 60000ms in Sandbox. Disconnecting.<br /> 04:53:31 - [CLIENT]: Close has been called for lookatme.once @hg.osgrid.org attached to scene Sandbox<br /> 04:53:31 - [SCENE]: Removing child agent lookatme.once @hg.osgrid.org df3ac0c6-e294-4426-a447-3b29a4341d0c from Sandbox<br /> 04:53:31 - [CAPS]: Remove caps for agent df3ac0c6-e294-4426-a447-3b29a4341d0c in region Sandbox
Categories: OpenSim Mantis

0007246: llSetKeyframedMotion don't work as expected

Wed, 07/02/2014 - 11:19
In BulletSim the object behaves as Phantom. So it is impossible, to create, as example, an elevator.<br /> <br /> <br /> In ODE same problem, if platform, on that the Avatar stands, is very thin.<br /> <br /> Is it thick enough, the avatar is pushed sidewards but stays on the platform.<br /> <br /> <br /> In SecondLife the platform always move the avatar as expected. The Avatar stays at<br /> his place. At best he plays the walking-animation.<br /> <br /> Tested today, 2.July 2014 at SandboxPlaza I and II
Categories: OpenSim Mantis

0007245: Textures not loading on Mesh Enabled Viewers

Tue, 07/01/2014 - 19:39
Opensim 0.8 distribution from the website, fresh install. Seems to be sending textures to Imprudence Viewer (Not Mesh Enabled) - however firestorm is not receiving any texture information at all. Neither is Kokua (the new version of imprudence)<br /> <br /> Things i've done:<br /> Installed FirestormOS on a Computer that has never had FirestormOS installed and received the same result (no textures) to eliminate the possibility of a casheing issue.<br /> I've cleared Cashe and done a fresh install on those systems that have had a problem in the past.
Categories: OpenSim Mantis

0007244: Current Downloadable Distribution Causing Errors

Tue, 07/01/2014 - 17:36
If you download <a href="http://opensimulator.org/dist/opensim-0.8.tar.gz">http://opensimulator.org/dist/opensim-0.8.tar.gz</a> [<a href="http://opensimulator.org/dist/opensim-0.8.tar.gz" target="_blank">^</a>]<br /> <br /> and go into the bin folder, you will notice a folder called j2kDecodeCashe which should not be there until the file is executed for the first time.<br /> <br /> I don't know if this is a related problem to having issues uploading assets to my own server using this distribution or not, however assets such as textures are not showing up using this file to launch my personal grid with.
Categories: OpenSim Mantis

0006545: BULLETSIM: ldd reports libBulletSim.so as not a dynamic executable

Mon, 06/30/2014 - 05:30
OpenSim will not start with bulletsim enabled:<br /> <br /> ...<br /> 22:39:44 - [BULLETS SCENE]: Selected bullet engine bulletunmanaged -> BulletUnmanaged/<br /> 22:39:44 - [APPLICATION]:<br /> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs<br /> <br /> Exception: System.DllNotFoundException: lib64/libBulletSim.so<br /> at (wrapper managed-to-native) OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman/BSAPICPP:Initialize2 (OpenMetaverse.Vector3,intptr,int,intptr,int,intptr,OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman/BSAPICPP/DebugLogCallback)<br /> ...<br /> <br /> On further investigation both lib32/libBulletSim.so and lib64/libBulletSim.so are reported as 'not a dynamic executable' by ldd.<br /> <br /> I've tested this on two servers, both running centos 5 x86_64 with mono 2.10.2, one is an openvz VM the other a VMware VM, and get the same result. Other .so files work ok with ldd and ODE physics works fine.
Categories: OpenSim Mantis

0007243: [BULLETS SCENE] ProcessTaints BSPrim ForceBodyShapeRebuild

Sun, 06/29/2014 - 09:17
06:23:44 - [BULLETS SCENE]: ProcessTaints: BSPrim.ForceBodyShapeRebuild: Excepti<br /> on: System.Runtime.InteropServices.SEHException (0x80004005): Un composant exter<br /> ne a levé une exception.<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.CreateMeshShape2(I<br /> ntPtr world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[]<br /> vertices)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.CreateMeshShape(BulletWorld<br /> world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[] verti<br /> ces)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.<>c__DisplayClass4.<Create<br /> PhysicalMesh>b__3(BulletWorld w, Int32 iC, Int32[] i, Int32 vC, Single[] v)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMeshShape(BS<br /> Scene physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs<br /> , Vector3 size, Single lod, CreateShapeCall makeShape)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMesh(BSScene<br /> physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs, Vec<br /> tor3 size, Single lod)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.GetReference(BSScene physi<br /> csScene, Boolean forceRebuild, BSPhysObject prim)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeomMeshOrHull<br /> (BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeom(Boolean f<br /> orceRebuild, BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.GetBodyAndShape(Bool<br /> ean forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallbac<br /> k bodyCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.CreateGeomAndObject(Boolean for<br /> ceRebuild)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.<ForceBodyShapeRebuild>b__3()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessRegularTaints()<br /> Region (root) #<br /> Exception non gérée : System.AccessViolationException: Tentative de lecture ou d<br /> 'écriture de mémoire protégée. Cela indique souvent qu'une autre mémoire est end<br /> ommagée.<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.CreateMeshShape2(I<br /> ntPtr world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[]<br /> vertices)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.CreateMeshShape(BulletWorld<br /> world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[] verti<br /> ces)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.<>c__DisplayClass4.<Create<br /> PhysicalMesh>b__3(BulletWorld w, Int32 iC, Int32[] i, Int32 vC, Single[] v)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMeshShape(BS<br /> Scene physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs<br /> , Vector3 size, Single lod, CreateShapeCall makeShape)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMesh(BSScene<br /> physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs, Vec<br /> tor3 size, Single lod)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.GetReference(BSScene physi<br /> csScene, Boolean forceRebuild, BSPhysObject prim)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeomMeshOrHull<br /> (BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeom(Boolean f<br /> orceRebuild, BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.GetBodyAndShape(Bool<br /> ean forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallbac<br /> k bodyCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.CreateGeomAndObject(Boolean for<br /> ceRebuild)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.<ForceBodyShapeRebuild>b__3()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessRegularTaints()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessTaints()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep(Single timeStep)<br /> <br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.BulletSPluginPhysicsThread()<br /> à System.Threading.ThreadHelper.ThreadStart_Context(Object state)<br /> à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCon<br /> text, ContextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state)<br /> à System.Threading.ThreadHelper.ThreadStart()<br /> 06:23:45 - [ASYNC COMMAND MANAGER]: Exception in command handler pass: System.Ou<br /> tOfMemoryException: Une exception de type 'System.OutOfMemoryException' a été le<br /> vée.<br /> à System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark&<br /> stackMark)<br /> à System.Threading.Thread.Start(StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start()<br /> à Amib.Threading.SmartThreadPool.StartThreads(Int32 threadsCount) dans k:\OSG<br /> RID\opensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 693<br /> à Amib.Threading.SmartThreadPool.Enqueue(WorkItem workItem) dans k:\OSGRID\op<br /> ensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 573<br /> à Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(WorkItemCallback c<br /> allback, Object state) dans k:\OSGRID\opensim-ca2379e\ThirdParty\SmartThreadPool<br /> \WorkItemsGroupBase.cs:ligne 141<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.QueueEventHandler(Object parms)<br /> dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\XEngine.cs:l<br /> igne 1531<br /> à OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.PostEvent(EventP<br /> arams data) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\In<br /> stance\ScriptInstance.cs:ligne 749<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.PostScriptEvent(UUID itemID, Ev<br /> entParams p) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\<br /> XEngine.cs:ligne 1603<br /> à OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer.CheckTimerEvents() dan<br /> s k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Implementatio<br /> n\Plugins\Timer.cs:ligne 137<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.DoOneCmdHandlerP<br /> ass() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Impl<br /> ementation\AsyncCommandManager.cs:ligne 254<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.CmdHandlerThread<br /> Loop() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Imp<br /> lementation\AsyncCommandManager.cs:ligne 227<br /> <br /> <br /> <br /> <br /> <br /> 01:12:56 - [SCENE]: Failed on region DigiZone05 with exception Une exception de<br /> type 'System.OutOfMemoryException' a été levée. à System.Threading.Thread.Star<br /> tInternal(IPrincipal principal, StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start(StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start()<br /> à OpenSim.Framework.Util.RunThreadNoTimeout(WaitCallback callback, String nam<br /> e, Object obj) dans k:\OSGRID\opensim-ca2379e\OpenSim\Framework\Util.cs:ligne 24<br /> 45<br /> à OpenSim.Region.Framework.Scenes.Scene.Update(Int32 frames) dans k:\OSGRID\o<br /> pensim-ca2379e\OpenSim\Region\Framework\Scenes\Scene.cs:ligne 1512<br /> <br /> <br /> <br /> <br /> 01:18:26 - [ASYNC COMMAND MANAGER]: Exception in command handler pass: System.Ou<br /> tOfMemoryException: Une exception de type 'System.OutOfMemoryException' a été le<br /> vée.<br /> à System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark&<br /> stackMark)<br /> à System.Threading.Thread.Start(StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start()<br /> à Amib.Threading.SmartThreadPool.StartThreads(Int32 threadsCount) dans k:\OSG<br /> RID\opensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 693<br /> à Amib.Threading.SmartThreadPool.Enqueue(WorkItem workItem) dans k:\OSGRID\op<br /> ensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 573<br /> à Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(WorkItemCallback c<br /> allback, Object state) dans k:\OSGRID\opensim-ca2379e\ThirdParty\SmartThreadPool<br /> \WorkItemsGroupBase.cs:ligne 141<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.QueueEventHandler(Object parms)<br /> dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\XEngine.cs:l<br /> igne 1531<br /> à OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.PostEvent(EventP<br /> arams data) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\In<br /> stance\ScriptInstance.cs:ligne 749<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.PostScriptEvent(UUID itemID, Ev<br /> entParams p) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\<br /> XEngine.cs:ligne 1603<br /> à OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer.CheckTimerEvents() dan<br /> s k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Implementatio<br /> n\Plugins\Timer.cs:ligne 137<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.DoOneCmdHandlerP<br /> ass() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Impl<br /> ementation\AsyncCommandManager.cs:ligne 254<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.CmdHandlerThread<br /> Loop() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Imp<br /> lementation\AsyncCommandManager.cs:ligne 227<br /> <br /> <br /> <br /> <br /> Unhandled Exception: System.AccessViolationException: Attempted to read or write<br /> protected memory. This is often an indication that other memory is corrupt.<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.CreateMeshShape2(I<br /> ntPtr world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[]<br /> vertices)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.CreateMeshShape(BulletWorld<br /> world, Int32 indicesCount, Int32[] indices, Int32 verticesCount, Single[] verti<br /> ces)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.<>c__DisplayClass4.<Create<br /> PhysicalMesh>b__3(BulletWorld w, Int32 iC, Int32[] i, Int32 vC, Single[] v)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMeshShape(BS<br /> Scene physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs<br /> , Vector3 size, Single lod, CreateShapeCall makeShape)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.CreatePhysicalMesh(BSScene<br /> physicsScene, BSPhysObject prim, UInt64 newMeshKey, PrimitiveBaseShape pbs, Vec<br /> tor3 size, Single lod)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh.GetReference(BSScene physi<br /> csScene, Boolean forceRebuild, BSPhysObject prim)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeomMeshOrHull<br /> (BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.CreateGeom(Boolean f<br /> orceRebuild, BSPhysObject prim, PhysicalDestructionCallback shapeCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSShapeCollection.GetBodyAndShape(Bool<br /> ean forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallbac<br /> k bodyCallback)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.CreateGeomAndObject(Boolean for<br /> ceRebuild)<br /> à OpenSim.Region.Physics.BulletSPlugin.BSPrim.<ForceBodyShapeRebuild>b__3()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessRegularTaints()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.ProcessTaints()<br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.DoPhysicsStep(Single timeStep)<br /> <br /> à OpenSim.Region.Physics.BulletSPlugin.BSScene.BulletSPluginPhysicsThread()<br /> à System.Threading.ThreadHelper.ThreadStart_Context(Object state)<br /> à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCon<br /> text, ContextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state, Boolean preserveSyncCtx)<br /> à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, Co<br /> ntextCallback callback, Object state)<br /> à System.Threading.ThreadHelper.ThreadStart()<br /> 12:50:31 - [ASYNC COMMAND MANAGER]: Exception in command handler pass: System.Ou<br /> tOfMemoryException: Une exception de type 'System.OutOfMemoryException' a été le<br /> vée.<br /> à System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark&<br /> stackMark)<br /> à System.Threading.Thread.Start(StackCrawlMark& stackMark)<br /> à System.Threading.Thread.Start()<br /> à Amib.Threading.SmartThreadPool.StartThreads(Int32 threadsCount) dans k:\OSG<br /> RID\opensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 693<br /> à Amib.Threading.SmartThreadPool.Enqueue(WorkItem workItem) dans k:\OSGRID\op<br /> ensim-ca2379e\ThirdParty\SmartThreadPool\SmartThreadPool.cs:ligne 573<br /> à Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(WorkItemCallback c<br /> allback, Object state) dans k:\OSGRID\opensim-ca2379e\ThirdParty\SmartThreadPool<br /> \WorkItemsGroupBase.cs:ligne 141<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.QueueEventHandler(Object parms)<br /> dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\XEngine.cs:l<br /> igne 1531<br /> à OpenSim.Region.ScriptEngine.Shared.Instance.ScriptInstance.PostEvent(EventP<br /> arams data) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\In<br /> stance\ScriptInstance.cs:ligne 749<br /> à OpenSim.Region.ScriptEngine.XEngine.XEngine.PostScriptEvent(UUID itemID, Ev<br /> entParams p) dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\XEngine\<br /> XEngine.cs:ligne 1603<br /> à OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer.CheckTimerEvents() dan<br /> s k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Implementatio<br /> n\Plugins\Timer.cs:ligne 137<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.DoOneCmdHandlerP<br /> ass() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Impl<br /> ementation\AsyncCommandManager.cs:ligne 254<br /> à OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager.CmdHandlerThread<br /> Loop() dans k:\OSGRID\opensim-ca2379e\OpenSim\Region\ScriptEngine\Shared\Api\Imp<br /> lementation\AsyncCommandManager.cs:ligne 227
Categories: OpenSim Mantis

0007241: opensim.exe consumes sometimes 75% till 100% CPU

Sun, 06/29/2014 - 08:20
For no apparent reason opensim.exe needs up to 100% CPU. It stucks then at that level and I have to restart the server. This happens in Gridmaode and in Standalone as well.<br /> <br /> This happened since many versions. On my old PC and on my new PC as well.<br /> <br /> <br /> It happens even if you are not logged in !<br /> <br /> Right now: Fresh started -> 75 % CPU
Categories: OpenSim Mantis

0007240: [PATCH] Include option for AutoBackupModule to remove backups older than a given number of days

Sat, 06/28/2014 - 03:01
I have made some changes to AutoBackupModule again. While it is possible to run a script after the backup process to clear old backups, i thought it would be easier to add the function to the module. The patch included will... <br /> <br /> 1) Add a new config variable AutoBackupKeepFilesForDays where the number of days to keep backups is specified (0 the default value will disable this option).<br /> <br /> 2) After each backup, it will remove all oars in the backup directory that are older than the specified number of days.<br /> <br /> One point to note is that if the user set the bin directory as the backup location, it's obviously important that only oar files are removed which this patch does check. Although there is no way to know if an oar was created by auto-backup and should be deleted or if its manually created or uploaded? I would expect people will specify a specific directory for auto-backup but should we assume this is so?
Categories: OpenSim Mantis

0006496: BulletSim -- Collision events not being activated all the time when prims collide with bullets.

Fri, 06/27/2014 - 19:07
When bullets are fired at the face of a prim some go through and some bounce off, in both the go through case and the bounce off case getting a collision_start and collision event activated is rare.
Categories: OpenSim Mantis

0007239: Windows compile regression

Thu, 06/26/2014 - 19:56
OpenSim.exe and Robust.exe are no longer built into the bin directory.<br /> <br /> OpenSim.32BitLaunch.exe<br /> Robust.32BitLaunch.exe<br /> <br /> This is what used to be the output some time ago.<br /> <br /> suspect a regression.
Categories: OpenSim Mantis

0007238: Attachments dont show in guest grid after you did hypergrid to it.

Thu, 06/26/2014 - 19:29
When you hypergrid to a guest grid , your attachments dont show anymore<br /> sometimes the appear in a flash and then the dissapear.<br /> This technical break the use of Hypergrid compleet. we cannot find any configuration error. this test is done to more grids running on 0.8 osgrid, metropolis, own grid, and 2 grids from friends. the results are everytime the same. no attachm,ents visible from guests.<br /> <br /> This a really urgent bug and need to be fixt with new 0.8 release.
Categories: OpenSim Mantis

0007237: Robust problem when crearing users (robust+mysql)

Thu, 06/26/2014 - 03:07
I use 2 servers, opened ports correctly for comunications, no firewall problems.<br /> <br /> The issue appears to happen only when writing on the mysql database (last version installed).<br /> <br /> Regions connect correctly to Robust but can't login because something is wrong in the mysql AUTH table.<br /> <br /> When I create a user it's correctly recorded on the USERACCOUNTS table, but not in the AUTH table. The fileds passordHASH and passwordSALT are empty.
Categories: OpenSim Mantis

0007236: [Script] PRIM_PHANTOM does not work for a single prim in a linkset

Tue, 06/24/2014 - 16:06
It appears that not works PRIM_PHANTOM individually in a linkset.<br /> All the prim in the linkset become phantoms<br /> However it works fine for PRIM_COLOR, only one prim changes color
Categories: OpenSim Mantis

0007235: [PATCH]Bulletsim-- Implement VEHICLE_FLAG_LIMIT_ROLL_ONLY into the first and default Vertical Attractor.

Tue, 06/24/2014 - 11:03
In the interest of testing kept the vertical attractor simple in all the formulas. This patch brings the first formula to feature complete status with adding into a flag that limits its behavior.
Categories: OpenSim Mantis

0007234: Incorrect Permissions Error

Tue, 06/24/2014 - 09:13
When making an object (mod/copy/no trans) then placing a (copy only) script it makes the object itself to the next owner (no mod/copy/no trans).<br /> <br /> [What Should Happen]<br /> According to SecondLife, the correct permissions should be the object should remain (mod) but not the script the script should be (no mod).
Categories: OpenSim Mantis

0007233: Warp 3d error on console Position beyond EOF

Tue, 06/24/2014 - 05:45
Warp 3d Error on the console. <br /> <br /> 02:41:45 - [WARP 3D IMAGE MODULE]: Failed to decode asset 3f7101a8-e9d8-4b1f-bf1a-a3c05c7637b3, exception System.ApplicationExcepti<br /> on: Error while reading bit stream header or parsing packets. ---> System.IO.IOException: Position beyond EOF
Categories: OpenSim Mantis

0006824: script method to get/set materials textures

Tue, 06/24/2014 - 00:24
Now that the new materials capabilities are "live" is there a possibility to add script functionality to get and set these. Currently the LSL and OSSL functions (llGetPrimitiveParams(), etc) only support the default specular and bump maps but for some objects (particularly mesh) it would be very useful to be able to get and set these with scripts instead of having to manually select the faces and do it in the edit floater. Not sure if if can be added as a component of the existing get/set functions or whether it would need a separate one.<br /> <br /> (Or does this functionality already exist somewhere and I've just not seen it?)
Categories: OpenSim Mantis

0007232: avatar dot NOT visable on MAP

Mon, 06/23/2014 - 08:24
When I click in the viewer on the MAP button in earlier versions of OS each avatar that is logged in on the grid is viable by a DOT.<br /> <br /> Now I have to click on one of the sims where I suspect a friend will be to make the dot appear on the map.
Categories: OpenSim Mantis

0007231: Avatars sitting on rotating child prims no longer rotate

Sun, 06/22/2014 - 16:07
When an avatar sits on the child prim of a linkset, and the child prim has been given a rotation with llTargetOmega, the avatar no longer rotates with the prim. Sitting on a root prim with rotation still works as it should.<br /> <br /> I'm not sure when this functionality quit working, but it's been several months at least. I noticed it because I have a build with a pose stand linked to it, and the pose stand used to turn models when they sat on it, but no longer does.<br /> <br /> Once again, sitting on a rotating root prim still rotates the avatar properly.
Categories: OpenSim Mantis

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