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MantisBT - Issues
Updated: 27 min 18 sec ago

0007567: Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour

Thu, 05/14/2015 - 06:35
Previous behaviour was that when logging on the region contents would appear quickly, followed by the avatar appearing in the scene. This was the case up to r/25965. <br /> <br /> At r/25970 I noticed that on login the terrain and sea appeared but no objects in the scene at all. The avatar and attached HUDs then appeared followed afterwards by the scene objects appearing.<br /> <br /> Changes from r/25966 to r/25969 have not been separately tested but do not appear to be with things that should affect this. These intermediate versions could be tested if required.<br /> <br /> In all cases this is observed on an add-on OSGrid region server with no change I the OpenSim.ini between tests. <br /> <br /> This was first observed while testing new OpenSim versions intended to fix initial inventory fetch hangs, but as so much was changing this was not pinned down to a specific version at the time. This has now been more thoroughly investigated using a single normal sized region on one otherwise unused server and with a very simple pimple island region with simple prim style objects, no mesh. Firestorm 4.7.1 OS viewer is set to a 128m draw distance.
Categories: OpenSim Mantis

0006497: llRequestPermissions for PERMISSION_TELEPORT return a error

Wed, 05/13/2015 - 18:30
The two scripts di SL wiki does not compile correctly
Categories: OpenSim Mantis

0007566: DNS Caching in Mono

Wed, 05/13/2015 - 14:18
There seems to be some issues with people who run simulators on DHCP connections who use FQDN. If you teleport to or from one of those regions, the region IP address is cached on the other end (not the DHCP region) and when the DHCP region IP address eventually changes, Robust and other regions keep the old IP address cached in memory eternally and you can not log directly in or teleport from any region you had visited previously using old IP address, only when the robust service and other regions are restarted can this region be reached again. It does appear though that you can teleport from a region that has never been visited from this region and once you do this it does some how update will robust and direct log in becomes available again until the next IP change. There was some discussion previously on this topic noted below :<br /> <a href=""></a> [<a href="" target="_blank">^</a>]
Categories: OpenSim Mantis

0007565: 'terrain modify' is not constrained to current Region

Sat, 05/09/2015 - 15:39
If a 'change region' command has been executed, then effects of 'terrain modify' should be constrained to the current Region.
Categories: OpenSim Mantis

0007564: Inventory download hangs temporarily or permanently

Sat, 05/09/2015 - 13:41
In certain simulators in certain grids and for certain avatars, initial inventory download hangs. This happens at least in some sims connected to OSGrid that are far from the servers.<br /> <br /> I have been working on this recently, and was able to reduce the time to download considerably, at least as reported by some people. Others, however, still seem to be experiencing hangs in inventory download.<br /> <br /> THIS MANTIS IS ABOUT INVENTORY DOWNLOAD GETTING PARTIALLY STUCK AND ABOUT THE TIME IT TAKES TO COMPLETE THE DOWNLOAD.<br /> <br /> Anyone having anything to report about this issue, please do it here. For everything else, please open other mantis or go to the general chat that <a href=""></a> [<a href="" target="_blank">^</a>] has become.
Categories: OpenSim Mantis

0007563: Built in AO in viewer doesnt load animation links after relog

Sat, 05/09/2015 - 01:57
Setting up the built-in AO in firestorm requires a folder with animations and a ZHAO style notecard. You open the AO floater and add the notecard to it and firestorm creates a protected folder with links to the anims and displays the animation names in the AO floater. Alternatively, you can skip loading the notecard and drop single animations into the corresponding animation category.<br /> <br /> Either way, upon relog the AO fails to start and the animation names are no longer displayed in the AO floater.
Categories: OpenSim Mantis

0007562: Add area-of-effect terrain-modification 'noise' command

Thu, 05/07/2015 - 14:08
Previous check-in had 'smooth', but should have also had 'noise'.<br /> <br /> This patch will also remove 'terrain feature', since it is irrelevant due to the 'terrain modify' command.
Categories: OpenSim Mantis

0007561: Console "alert" command is not working on var regions, but does work on normal sims.

Wed, 05/06/2015 - 23:45
Console "alert" command is not working on var regions, but does work on normal sims. No alert is received by anyone on the var when restart or whatever kinds of alerts are sent from the console.<br /> <br /> Reproducible 100% of the time.
Categories: OpenSim Mantis

0007404: Terrain editing tools (bulldozer) behaving oddly -- terraforming

Wed, 05/06/2015 - 14:20
It's been a while since I last did conventional terraforming (perhaps 18 months) but I needed to make some tweaks in the last few days and found the behaviour of the basic bulldozen tools to be significantly different than I'd remembered.<br /> <br /> - The "raise" tool requires a strength setting of at least <a href="">0000030:0000015</a>%-20% before the terrain seems to move at all<br /> <br /> - The "lower" tool seems to work fine, making very small changes at near-zero settings<br /> <br /> - The "flatten" tool seems to work fine.<br /> <br /> - The "smooth" tool seems extremely aggressive in its smoothing, even at near-zero settings. In the past I could set the slider very low and gradually make the contours I wanted, but now even the slightest click at near-zero results in a huge (undesired) smoothing <br /> <br /> - The "roughen" tool I can't comment on since I rarely if ever used it in the past so have no basis for comparison<br /> <br /> - I haven't tested the revert funtion
Categories: OpenSim Mantis

0007560: Add area-of-effect terrain-modification console commands

Wed, 05/06/2015 - 13:30
n Mantis <a href="">0007365</a>, I introduced the "terrain feature" command. In expanding on this concept, I determined that rather than creating a shape and applying a collecion of operations, it would be more straightforward to apply area-of-effect to a collection of operations.<br /> <br /> This patch introduces the "terrain modify" command, supplying area-of-effect, and tapering to standard terrain modifications like min,max,fill,raise,lower,smooth. The "terrain feature" command should be removed after adding this patch.<br /> <br /> Like "terrain feature", the new command is added to the Scene, since Commander/Command operations cannot handle variable-length parameter lists.<br /> <br /> General usage is:<br /> # terrain modify <operation> value [<mask>] [-taper=<value2>]<br /> * value: base value to use in applying operation<br /> * mask:<br /> * -rec=x1,y1,dx[,dy] creates a rectangular mask based at x1,y1<br /> * -ell=x0,y0,rx[,ry] creates an elliptical mask centred at x0,y0<br /> * taper:<br /> * rectangular masks taper as pyramids<br /> * elliptical masks taper as cones
Categories: OpenSim Mantis

0007054: Initial inventory fetch seems to hang occasionally

Wed, 05/06/2015 - 00:31
The initial inventory fetch on login seems to hang occasionally. It rarely occurs if you log in directly to an OSG plaza but is common if you log in to any other region. When it hangs, it will usually do so for about 600 seconds before finally completing, and usually it hangs on the final inventory number (so, if you have 1000 inventory items the viewer will hang on "Fetching....1000 items" before eventually clearing and saying "1000 items").<br /> <br /> This does not seem to happen to me at all in my standalone and I only recall experiencing it once with my OSG avi when logging into a Plaza. It happens perhaps 50% of my logins to a non-plaza OSG region.
Categories: OpenSim Mantis

0007559: disallowed by filter error on scripting object

Tue, 05/05/2015 - 19:17
I tried to edit the opensim.ini file and edit the Network section to allow the http url to work but it will not work still. Screenshot attached of code. I did not change object script. I am basically writing information to the database (mysql) and am using php port 8080 on localhost to do so.
Categories: OpenSim Mantis

0007191: [BULLETSIM] exception with linkset on startup

Tue, 05/05/2015 - 16:31
race condition when creating/destroying large linksets<br /> <a href=""></a> [<a href="" target="_blank">^</a>]<br /> <br /> This exception occurs during startup and the region runs very poorly afterwards
Categories: OpenSim Mantis

0007558: Script status is not saved.

Tue, 05/05/2015 - 12:07
Script status is not saved in 0.8.1 version.<br /> <br /> In my opensim.ini I have DeleteScriptsOnStartup = "false"<br /> <br /> If unmark "running" when region restart script is running again.
Categories: OpenSim Mantis

0007557: Writing object data into mysql database via script

Tue, 05/05/2015 - 00:58
I wrote a script that will allow data to be written to my mysql database via php. <br /> Script is below:<br /> <br /> //define a string that contains the url of the php page we are going use.<br /> string writingPage = "<a href="http://localhost:8080/test_write.php";">http://localhost:8080/test_write.php";</a> [<a href="http://localhost:8080/test_write.php";" target="_blank">^</a>]<br /> //define a key that will contain the key of the request to send the data to the database. This is useful in error checking.<br /> key requestKey;<br /> default<br /> {<br /> touch_start(integer numDetected)<br /> {<br /> //define a key that contains the key of the avatar who touched the object.<br /> key toucher = llDetectedKey(0);<br /> //define an integer that contains the number of points this avatar gets.<br /> integer points = 90;<br /> //define a string to contain the body of the request.<br /> string body = "";<br /> //define a string to contain the complete url of the request.<br /> //note that the complete url is more than just the page's address.<br /> //you need additional information for the php, explained later.<br /> string URL = writingPage + "?" + "key=" + (string)toucher + "&points=" + (string)points;<br /> //define a list to contain the parameters of the http request.<br /> list parameters = [HTTP_METHOD, "GET"];<br /> //send the request<br /> requestKey = llHTTPRequest(URL, parameters, body);<br /> }<br /> http_response( key request_id, integer status, list metadata, string body )<br /> {<br /> //if this is a response to the request we just sent (it probably is.)<br /> if(request_id == requestKey)<br /> {<br /> //tell us what was returned.<br /> llOwnerSay("Status: " + (string)status);<br /> llOwnerSay("Body: " + body);<br /> }<br /> }<br /> }<br /> <br /> When I click on the object, I get this message: <br /> <br /> Primitive: llHttpRequest: Request to <a href="http://localhost:8080/test_write.php?key=15d4b25e-d444-4deb-a52f-bbd429637ba1&points=90">http://localhost:8080/test_write.php?key=15d4b25e-d444-4deb-a52f-bbd429637ba1&points=90</a> [<a href="http://localhost:8080/test_write.php?key=15d4b25e-d444-4deb-a52f-bbd429637ba1&points=90" target="_blank">^</a>] disallowed by filter
Categories: OpenSim Mantis

0007556: Teleporting in to 4096x4096 var fails

Mon, 05/04/2015 - 21:50
Created a 4096 varregion and direct logins work fine but teleporting in fails
Categories: OpenSim Mantis

0007555: This Script Does Not Function But Does In SL

Mon, 05/04/2015 - 09:55
Here is a script that does not even work properly in fact it doesn't even move the prim<br /> <br /> <br /> // This is an example. Delete the values in the list and use your own values that you get from the hud<br /> list rec = [<br /> //..............paste below......<br /> <88.197334,323.469299,19.483887>,<br /> <0.000000,0.000000,0.575775,0.817608>,<br /> <0.000000,0.000000,0.575775,0.817608><br /> <br /> //-------------paste above-----<br /> ];<br /> <br /> <br /> <br /> //--------------------------------///<br /> integer rec_length;<br /> integer on;<br /> <br /> default<br /> {<br /> state_entry()<br /> {<br /> rec_length = llGetListLength(rec)-2 ;<br /> llOwnerSay((string) rec_length + " values in the list.");<br /> <br /> llSetRegionPos( llList2Vector(llGetObjectDetails( llGetOwner(), <br /> [OBJECT_POS]),0) );<br /> llSetRot( llList2Rot(llGetObjectDetails( llGetOwner(),<br /> [OBJECT_ROT]),0) );<br /> }<br /> <br /> touch_start(integer t) <br /> {<br /> if(llDetectedKey(0)!= llGetOwner())<br /> return;<br /> else<br /> {<br /> float time;<br /> if( on= on^1)<br /> {<br /> time = 0.1; <br /> }<br /> else<br /> {<br /> time = 0.0;<br /> }<br /> llSetTimerEvent(time);<br /> } <br /> }<br /> <br /> timer()<br /> {<br /> llSetLinkPrimitiveParamsFast( LINK_THIS,[PRIM_POSITION, llList2Vector (rec,rec_length--)]);<br /> llSetLinkPrimitiveParamsFast( LINK_THIS,[PRIM_ROTATION, llList2Rot(rec,rec_length--) ]); <br /> <br /> if( rec_length <= 1 )<br /> {<br /> rec_length = llGetListLength( rec )- 2;<br /> } <br /> }<br /> }
Categories: OpenSim Mantis

0007554: llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere

Mon, 05/04/2015 - 01:04
When cut is in the range < 0.5, 1.0 > and dimple in the range < 0.0, 0.5 >, the sphere is not cut properly and the console may flag a CORRUPT PRIM.
Categories: OpenSim Mantis

0007553: occasionally avatars remain child agents when teleporting in to a region

Sun, 05/03/2015 - 08:30
This is not able to be reliably reproduced. I have noticed occasionally avatars that remain as a child agent after arriving and they are not being set as a root agent.
Categories: OpenSim Mantis

0007552: Add the ability to do a backup of any region given its name ,Needs the AutoBackup module to be running

Fri, 05/01/2015 - 14:43
While trying to help someone in irc today i was asked if there was a backup system in opensim and i thought about the AutoBackup module in<br /> <br /> The person I was helping sugested having a command for the console so it can be done whenever so thats what this patch implements.<br /> <br /> Thanks to czwolf and AllenKerensky from #osgrid in irc.
Categories: OpenSim Mantis