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MantisBT - Issues
Updated: 18 min 5 sec ago

0007543: Error Generating Login Response

Sat, 04/25/2015 - 21:10
Every time a user that tries to login that have a inventory over 1000, I get this mysql timeout error. <br /> <br /> Exception processing login for Alpha Manx: MySql.Data.MySqlClient.MySqlException: Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. ---> System.TimeoutException: Timeout in IO operation<br /> at MySql.Data.MySqlClient.TimedStream.StopTimer () [0x00000] in <filename unknown>:0<br /> at MySql.Data.MySqlClient.TimedStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0<br /> --- End of inner exception stack trace ---<br /> at MySql.Data.MySqlClient.MySqlConnection.HandleTimeoutOrThreadAbort (System.Exception ex) [0x00000] in <filename unknown>:0<br /> at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlConnection:HandleTimeoutOrThreadAbort (System.Exception)<br /> at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader (CommandBehavior behavior) [0x00000] in <filename unknown>:0<br /> at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader () [0x00000] in <filename unknown>:0<br /> at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand:ExecuteReader ()<br /> at OpenSim.Data.MySQL.MySQLGenericTableHandler`1[OpenSim.Data.XInventoryItem].DoQuery (MySql.Data.MySqlClient.MySqlCommand cmd) [0x00000] in <filename unknown>:0<br /> at OpenSim.Data.MySQL.MySqlItemHandler.GetActiveGestures (UUID principalID) [0x00000] in <filename unknown>:0<br /> at OpenSim.Data.MySQL.MySQLXInventoryData.GetActiveGestures (UUID principalID) [0x00000] in <filename unknown>:0<br /> at OpenSim.Services.InventoryService.XInventoryService.GetActiveGestures (UUID principalID) [0x00000] in <filename unknown>:0<br /> at OpenSim.Services.LLLoginService.LLLoginService.Login (System.String firstName, System.String lastName, System.String passwd, System.String startLocation, UUID scopeID, System.String clientVersion, System.String channel, System.String mac, System.String id0, System.Net.IPEndPoint clientIP) [0x00000] in <filename unknown>:0 at MySql.Data.MySqlClient.MySqlConnection.HandleTimeoutOrThreadAbort (System.Exception ex) [0x00000] in <filename unknown>:0<br /> at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlConnection:HandleTimeoutOrThreadAbort (System.Exception)<br /> at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader (CommandBehavior behavior) [0x00000] in <filename unknown>:0<br /> at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader () [0x00000] in <filename unknown>:0<br /> at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand:ExecuteReader ()<br /> at OpenSim.Data.MySQL.MySQLGenericTableHandler`1[OpenSim.Data.XInventoryItem].DoQuery (MySql.Data.MySqlClient.MySqlCommand cmd) [0x00000] in <filename unknown>:0<br /> at OpenSim.Data.MySQL.MySqlItemHandler.GetActiveGestures (UUID principalID) [0x00000] in <filename unknown>:0<br /> at OpenSim.Data.MySQL.MySQLXInventoryData.GetActiveGestures (UUID principalID) [0x00000] in <filename unknown>:0<br /> at OpenSim.Services.InventoryService.XInventoryService.GetActiveGestures (UUID principalID) [0x00000] in <filename unknown>:0<br /> at OpenSim.Services.LLLoginService.LLLoginService.Login (System.String firstName, System.String lastName, System.String passwd, System.String startLocation, UUID scopeID, System.String clientVersion, System.String channel, System.String mac, System.String id0, System.Net.IPEndPoint clientIP) [0x00000] in <filename unknown>:0
Categories: OpenSim Mantis

0007542: in a VAR sim, a scripted attachment on an NPC won't work.

Fri, 04/24/2015 - 21:29
This works perfectly on regular sims, however in VAR regions no script is working on an attachment on an NPC.
Categories: OpenSim Mantis

0007541: Sound Playback Issue

Fri, 04/24/2015 - 19:52
I will explain in a simple manner<br /> <br /> Some sounds that you have not triggered for the first time or in a while will not play until you Re log. No matter how much you trigger it you will not hear it until you Re log this happens often but not always but its pretty common at every log in sounds play 90% of the time fine but that few 10% sounds just wont work until re log it also happens to my pipe organ
Categories: OpenSim Mantis

0007540: [PATCH] Correct some metrics in the Sim Stats Reporter

Fri, 04/24/2015 - 13:23
A few metrics in the Sim Stats Reporter are incorrect. Time dilation is always 1. Sim FPS is inflated by a factor of 5. Physics FPS is inflated by a factor of 5. Included patch corrects these values to report actual values to viewer statistics, and the console. Script-accessible time dilation is unmodified.
Categories: OpenSim Mantis

0007538: Bulletsim: If a road prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it.

Thu, 04/23/2015 - 21:02
Bulletsim: If a road prim or mesh surface is tilted in both the x and y direction, most physics vehicles fall through it.
Categories: OpenSim Mantis

0007537: LSL statements compile, but shouldn't

Wed, 04/22/2015 - 15:56
The LSL break statement compiles but has no effect. This leads to confusion when it's erroneously used, since the statement has an effect in other languages.
Categories: OpenSim Mantis

0007536: [COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with Root element is missing

Wed, 04/22/2015 - 08:48
I am seeing this error on an OSGrid self hosted region addon region with r/25938,though I have not pinned down yet where or under what conditions it arises. I was saving an IAR at the time as well as a datasnapshot beign generated during that. As I spot it again I will add information here. I report it now in case anyone else is seeing this.<br /> <br /> [COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with Root element is missing. System.Xml.XmlException: Root element is missing.<br /> at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo(String res)<br /> at System.Xml.XmlTextReaderImpl.ParseDocumentContent()<br /> at System.Xml.XmlReader.MoveToContent()<br /> at OpenSim.Region.Framework.Scenes.Serialization.CoalescedSceneObjectsSerializer.TryFromXml(String xml, CoalescedSceneObjects& coa) in k:\OSGRID\opensim-e855c8e\OpenSim\Region\Framework\Scenes\Serialization\CoalescedSceneObjectsSerialize<br /> r.cs:line 136<br /> <br /> [SERIALIZER]: Deserialization of xml failed. Exception System.Xml.XmlException: 'None' is an invalid XmlNodeType. Line 1, position 1.<br /> at System.Xml.XmlReader.ReadStartElement(String name)<br /> at OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer.Xml2ToSOP(XmlReader reader) in k:\OSGRID\opensim-e855c8e\OpenSim\Region\Framework\Scenes\Serialization\SceneObjectSerializer.cs:line 1599<br /> at OpenSim.Region.Framework.Scenes.SceneObjectPart.FromXml(XmlReader xmlReader) in k:\OSGRID\opensim-e855c8e\OpenSim\Region\Framework\Scenes\SceneObjectPart.cs:line 2083<br /> at OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer.FromOriginalXmlFormat(XmlReader reader) in k:\OSGRID\opensim-e855c8e\OpenSim\Region\Framework\Scenes\Serialization\SceneObjectSerializer.cs:line 86
Categories: OpenSim Mantis

0007535: Non-Standard avatars bouncing-jerking movement

Tue, 04/21/2015 - 08:55
Non-standard avatars bounce and jerk along when moving on the ground. Git bisect shows that this behavior appeared in two commits ...<br /> <br /> 9406db3047a864e3c98221d6edb66e508d404e9d<br /> <br /> Fix problem with floating avatar by passing avatar size information<br /> to the physics engine.<br /> <br /> This operation was accidentally removed while in the middle of improving<br /> the computation of the avatar height. This is a temp fix until the real<br /> solution is added.<br /> <br /> <br /> and ...<br /> <br /> 65c4cb48ac49bd6aa9e813a401411be5226d01a7 <br /> <br /> <br /> BulletSim: make avatar physical shape to be a rectangle rather than<br /> a capsule. Set the default to be the rectangle shape and adjust the<br /> parameters in OpenSimDefaults.ini for the new shape.<br /> <br /> The rectangle shape will perform better and avatar height can be<br /> computed more accurately.<br /> <br /> <br /> The first moves the avatar to the ground and for non-standard avatars a slight jitter appears when moving along the terrain.<br /> <br /> The second causes the non-standard avatar to sink into the terrain, creating bouncing and jerking movements. <br /> <br /> These are apparent in the camera, and can be observed by other avatars in the scene.
Categories: OpenSim Mantis

0007534: llGetBoundingBox only partly implemented

Mon, 04/20/2015 - 15:56
llGetBoundingBox is rudimentarily implemented in OpenSim, only handling single, untortured prims or single avatars.
Categories: OpenSim Mantis

0007379: Group permissions to build are not reflected in viewer land icons and build button

Mon, 04/20/2015 - 08:55
We can have a plot owned by an individual avatar, set to have a group, and set to allow build by group but not individuals not by everyone.<br /> <br /> <br /> The owner of the plot clearly ought to have an indication they can build.<br /> <br /> It is intended that group members can build on the plot with these settings. And they can. <br /> <br /> But the build allowed indicators in viewers do not respect this settings... the cube prim style icons for owner or the group member shows that building or dropping objects here is not allowed. This icon only shows building is allowed if "everyone" can build on the plot.<br /> <br /> For the owner the build button is correctly accessible. I Firestorm, the build button is live for the owner, but is greyed out for the normal group member. In Singularity it shows as live for both owner and group memers.
Categories: OpenSim Mantis

0007533: Touch Evented Prims Can Be Dragged By Anyone

Sun, 04/19/2015 - 22:38
Any prim that has a touch function can be moved by anyone who clicks and hold and drags the prim about the ground
Categories: OpenSim Mantis

0007532: Camera upon unsit in Lifts

Sun, 04/19/2015 - 11:04
Creating Turbolifts (elevators) from Star Trek. Have the camera changed to view from inside behind the avatar facing the doors. Upon unsitting, the avatar stands up and faces (along with the camera reverting back) to face the way it was prior to sitting. I tested the script in several OpenSim's and then in Second Life. In Second Life it behaves as is expected to.
Categories: OpenSim Mantis

0007531: V2 OfflineIM messages HG to HG don't get send to the user after logging in.

Sun, 04/19/2015 - 08:17
I have a problem, many have the same problem. If some user from another grid, as example osgrid or metropolis is sending a message to you when your offline. It never arrives when the avatar is logging in. But, the message is stored into the database..<br /> <br /> 1) have avatar logged in on 1 grid and one on the other grid. the are friends<br /> 2) logout one avatar<br /> 3) send message to the offline avatar<br /> 4) login with the avatar that just did logout and you have send offline message to.<br /> 5) message dont arrive<br /> <br /> This is the string that's svaed into the database<br /> <br /> '1', 'a067d26b-1536-4efd-a66d-431f0d5d790c', 'ec3f598a-87e4-4df7-8570-ee3e1e0be10a', '<?xml version=\"1.0\" encoding=\"utf-8\"?><GridInstantMessage xmlns:xsd=\"<a href="http://www.w3.org/2001/XMLSchema\"">http://www.w3.org/2001/XMLSchema\"</a> [<a href="http://www.w3.org/2001/XMLSchema\"" target="_blank">^</a>] xmlns:xsi=\"<a href="http://www.w3.org/2001/XMLSchema-instance\"><fromAgentID>ec3f598a-87e4-4df7-8570-ee3e1e0be10a</fromAgentID><fromAgentName>Richardus">http://www.w3.org/2001/XMLSchema-instance\"><fromAgentID>ec3f598a-87e4-4df7-8570-ee3e1e0be10a</fromAgentID><fromAgentName>Richardus</a> [<a href="http://www.w3.org/2001/XMLSchema-instance\"><fromAgentID>ec3f598a-87e4-4df7-8570-ee3e1e0be10a</fromAgentID><fromAgentName>Richardus" target="_blank">^</a>] Raymaker</fromAgentName><toAgentID>a067d26b-1536-4efd-a66d-431f0d5d790c</toAgentID><dialog>0</dialog><fromGroup>false</fromGroup><message>Offline Test</message><imSessionID>4c588be1-92d2-030a-231d-ad2113569806</imSessionID><offline>0</offline><Position><X>0</X><Y>0</Y><Z>0</Z></Position><binaryBucket>AA==</binaryBucket><ParentEstateID>1</ParentEstateID><RegionID>32cec3c0-5a12-11e4-8ed6-0800200c9a66</RegionID><timestamp>1429385671</timestamp></GridInstantMessage>', '2015-04-18 21:34:31'<br /> <br /> This problem with offlineIM that dont work in hypergrid (robust server) is around sofar i remember for a long time. I dont see why V2 messages woirk fine until the point it need to be send to the avatar. At that point opensim seemns to ignore the offlineIM list or dont see the messages. I wish i did have a normal offlineIM string to compare. But cannot find that in the database back.<br /> <br /> Using opensim 0.8.1 release.
Categories: OpenSim Mantis

0007530: [Patch] Enable object grab and add the code to spin objects

Fri, 04/17/2015 - 18:15
Enable object grab (Ctrl+Drag) and add the code to spin objects (Ctrl+Shift+Drag)
Categories: OpenSim Mantis

0007529: NPC's Freeze A Region Simulator

Thu, 04/16/2015 - 18:17
This is a serious issue with npc that has been hitting the grid since osgrid came back. The issue happens all the time when using a NPC. If a NPC does not delete when commanded to by any script it will cause the region to freeze up in a vegetable state meaning it stays up and running however you will notice a few things. <br /> 1. You can rez but you cannot delete<br /> 2. You cannot script things or edit scripts<br /> 3. You cannot teleport out or in<br /> 4. You can walk but that's it<br /> 5. You cannot restart the sim properly meaning you cannot q out or shutdown. It will stop half way. The only solution is to click the X on top right<br /> This is a critical issue as many people rely on NPC
Categories: OpenSim Mantis

0007278: Attachment scripts always reset themselves after TP/Region Cross

Thu, 04/16/2015 - 15:42
Since commit d7b92604 I have noticed that on each region cross or teleport scripted attachments always seem to reset themselves once the transfer to the region has completed.
Categories: OpenSim Mantis

0007528: Determine Region Physics Engine Type by LSL Script Function

Mon, 04/13/2015 - 19:21
PROPOSED: Extension of the llGetEnv() function by the addition of a new "opensim_physics" string. This is a unique phrase and does not conflict with existing or future SL function strings. It would return a unique string such as "ODE" or "Bullet" or "empty string" or "XYZ Physics Engine" (whatever engine is in-vogue at the time) or nothing at all. This returned string could also be augmented with a rev number or version of the physics engine. <br /> <br /> PROBLEM: Knowing the physics engine type is one of the most basic issues in a region. Products fail when rezzed due to being designed for a different physics engine. Physical objects using LSL scripts require knowing the type of Physics Engine active in the region environment, so that the script can adjust the object's physical parameters to meet performance goals of the content or product. For example, a physical vehicle running in ODE requires adjustment of different parametric values and functional implementations than BulletSim.<br /> <br /> LSL not OSSL: An LSL-only solution is required. An OSSL solution is not suitable at all for this, due to the odd and cumbersome access restrictions imposed upon OSSL script functions. Also, a special OSSL function to request a test for each physics engine type is not suitable, and is equally cumbersome.
Categories: OpenSim Mantis

0007304: llTargetOmega not implemented for Physical object

Mon, 04/13/2015 - 13:54
According to LSL specs, llTargetOmega() should work for physical objects as well, actually physically rotating the object instead of simulating a rotation on client side.<br /> In Opensim llTargetOmega apparently has no effect on Physical Objects.<br /> <br /> (for opensim it would be an alternative to llAppryRotationalImpulse() or llSetAngularVelocity() since these functions are not yet implemented)
Categories: OpenSim Mantis

0006543: llTargetOmega not work on physical prims

Mon, 04/13/2015 - 13:54
According to <a href="http://wiki.secondlife.com/wiki/LlTargetOmega">http://wiki.secondlife.com/wiki/LlTargetOmega</a> [<a href="http://wiki.secondlife.com/wiki/LlTargetOmega" target="_blank">^</a>] llTargetOmega has an effect on physical root prims that allows them to rotate void of their mass and measurable by llGetOmega. When Stuck in a child prim they should also still rotate but only on the client side. Currently all rotation stops in child prims when a linkset goes physical.
Categories: OpenSim Mantis

0007527: Seeing alot of HG users with the name Unknown UserUMMAU42

Sun, 04/12/2015 - 14:57
Over the past month I have been noticing a lot of HG users entering and their name showing as 'Unknown UserUMMAU42' to viewers. The name shown on the sim console is correct.<br /> <br /> I noticed that the code that sets this name placeholder in the user manager was added in commit '0ea69770139f4369b202362be054047a5086a220' made on 5th March.
Categories: OpenSim Mantis

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