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MantisBT - Issues
Updated: 11 min ago

0007437: Rezzing problem object results in endless messages logged and excessive CPU use

Tue, 02/10/2015 - 16:40
With two separate scripted objects recently an issue has been discovered that requires the sim to be restarted to clear up. The first time it happened I did not have the actual object and was unable to find a way to replicate what we saw. Last night however I was given an object that seems to trigger this problem every time I have tried.<br /> <br /> The object never gets rezzed and does not persist in the region so a restart is able to resolve the problem for the sim itself. I have tried rezzing with scripts turned off as well as disabling XEngine in the configuration and this problem is still triggered.<br /> <br /> This is what is continually displayed in the console and saved in the log immediately after trying to rez the object.<br /> 2015-02-10 15:43:28,439 DEBUG - OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule [HGScene]: RezObject itemID=574cbede-1d59-4b43-bd4a-0e548bdfbc41 fromTaskID=38af56b5-7a3b-4bac-a08b-42f27f92e633<br /> 2015-02-10 15:43:28,452 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,452 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,453 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,453 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,453 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,453 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,453 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,454 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,454 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,454 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,454 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,454 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,455 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,455 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,455 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,455 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,455 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,455 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,456 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,456 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,456 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,456 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,456 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,457 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,457 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,457 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,457 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,457 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,458 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,458 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,458 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,458 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,458 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,458 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,459 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,459 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,459 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,459 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,459 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,460 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,460 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,460 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> 2015-02-10 15:43:28,460 WARN - OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Pose Stand - shaped by Bootes<br /> ...
Categories: OpenSim Mantis

0007436: Physics of mesh objects are either non walkable, phantom or unpassable

Sun, 02/08/2015 - 17:49
When mesh objects are uploaded and physics are applied for things such as doorways, floors, etc. 95% of the time, a portion of the model ends up being phantom (fall through floor or walk through walls), openings for doors and archways appear open, but are blocked and are not passable, and stairs end up being unwalkable or you pass right through them. Version 7 of the OpenSim code did not have this problem, it all started with v8.
Categories: OpenSim Mantis

0007340: SigSegv crash caused by HttpListener passing invalid arguments

Sat, 02/07/2015 - 18:50
This has only happened twice and I am unsure as to what the cause is. I think the HttpServer has been worked on recently so i thought i should post these reports in case is is connected. There is nothing in the logs but i have screen shots of the console taken after the crashes. The dates are 30th September and 6th October.<br /> <br /> I think there might have been other http warnings on occasion that haven't caused a crash but i cant find an example yet, I will keep looking.<br /> <br /> Thanks :)
Categories: OpenSim Mantis

0007435: (0.8.1-rc1) Region crossing sometimes results in avatar 'trailing off' until an arrow key is pressed

Tue, 02/03/2015 - 15:47
Sometimes when walking or running across a region border the avatar will continue walking in that direction until an arrow key is pressed.
Categories: OpenSim Mantis

0006813: Ground sit fails on prim, avatar is going to sit on the terrain.

Tue, 02/03/2015 - 08:37
Avatar fails to sit sometimes on prim when you do ground sit (ctrl-alt-s in singularity) Instead its going to sit on the prim its moveing out of camera view to ground level / terrain. This happens not always. sometimes the avatar sit on the prim.<br /> <br /> Opensim 0.7.6 release.
Categories: OpenSim Mantis

0006814: Terrain and building is not moving always smooth when you walk or fly

Tue, 02/03/2015 - 08:27
If am flying on emtpy standalone sim as example the terrain and objects dont move smooth, The have some normal , acceleration, normal habbit. This problem or is hacing some hic's between normal movement. started since 0.7.6 final. it worked fine and super smooth with 0.7.5.<br /> <br /> I tried to record it, but the conversions changed the speed of the avatar and maby other things so it can be hard to see. Some similair problem i found around 2008-2010 things where not smooth to with moveing, sadly cant find the chat back in the logs.<br /> <br /> At the end of the record <a href="http://www.youtube.com/watch?v=-DpfYRUsPYY">http://www.youtube.com/watch?v=-DpfYRUsPYY</a> [<a href="http://www.youtube.com/watch?v=-DpfYRUsPYY" target="_blank">^</a>] am walking a bit, there its maby better to spot if you watch the terrain. Its pretty annoying. Its really dissapoint to have it back.<br /> <br /> I see the same problem still in osgrid to and on other opensim grid also. and offcorse my standalone thats running 0.8.0 a7e7bed-r/23962 problem appears on linux, windows , virtual machien , normal pc hardware. it doesnt matter.
Categories: OpenSim Mantis

0007359: Datasnapshot not making snapshots - PGSQL adapter related?

Tue, 02/03/2015 - 02:16
Not sure if this is a bug or feature, but the Datasnapshot module does not do anything after the initial load of the module.<br /> <br /> Perhaps this is related to running the PGSQL adapter?<br /> <br /> During startup it logs the following, but after that there is no activity at all, and no more logging:<br /> <br /> <br /> 2014-10-23 15:55:49,911 INFO - OpenSim.Region.DataSnapshot.DataSnapshotManager [DATASNAPSHOT]: data service <a href="http://www.xmir.org/search/register.php">http://www.xmir.org/search/register.php</a> [<a href="http://www.xmir.org/search/register.php" target="_blank">^</a>] notified. Secret: ca26d6b4-499e-4d94-ad9b-c348ce52666e<br /> 2014-10-23 15:56:59,260 INFO - OpenSim.Framework.PluginLoader`1 [PLUGINS]: Plugin Loaded: DataSnapshot<br /> 2014-10-23 15:56:59,261 INFO - OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin [REGIONMODULES]: From plugin DataSnapshot, (version 0.1), loaded 1 modules, 1 shared, 0 non-shared 0 unknown<br /> 2014-10-23 15:57:00,858 DEBUG - OpenSim.Region.DataSnapshot.DataSnapshotManager [DATASNAPSHOT]: Module added to Scene Meteora.<br /> 2014-10-23 15:57:00,859 INFO - OpenSim.Region.DataSnapshot.SnapshotStore [DATASNAPSHOT]: Response and fragment cache directory already exists.<br /> 2014-10-23 15:57:00,859 INFO - OpenSim.Region.DataSnapshot.DataRequestHandler [DATASNAPSHOT]: Set up snapshot service<br /> 2014-10-23 15:57:00,870 INFO - OpenSim.Region.DataSnapshot.DataSnapshotManager [DATASNAPSHOT]: data service <a href="http://www.xmir.org/search/register.php">http://www.xmir.org/search/register.php</a> [<a href="http://www.xmir.org/search/register.php" target="_blank">^</a>] notified. Secret: 2f3d50fd-92fa-4d9b-9190-2b98d6c7204a<br /> 2014-10-23 15:57:00,871 DEBUG - OpenSim.Region.DataSnapshot.DataSnapshotManager [DATASNAPSHOT]: Added new data provider type: EstateSnapshot<br /> 2014-10-23 15:57:00,871 DEBUG - OpenSim.Region.DataSnapshot.DataSnapshotManager [DATASNAPSHOT]: Added new data provider type: LandSnapshot<br /> 2014-10-23 15:57:00,872 DEBUG - OpenSim.Region.DataSnapshot.DataSnapshotManager [DATASNAPSHOT]: Added new data provider type: ObjectSnapshot<br /> 2014-10-23 15:57:01,118 DEBUG - OpenSim.Region.DataSnapshot.DataSnapshotManager [DATASNAPSHOT]: Marking scene Meteora as stale.<br /> <br /> <br /> Opensim.ini section is configured like this:<br /> <br /> [DataSnapshot]<br /> ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false<br /> ;; The following set of configs pertains to search.<br /> ;; Set index_sims to true to enable search engines to index your<br /> ;; searchable data.<br /> ;; If false, no data will be exposed, DataSnapshot module will be off,<br /> ;; and you can ignore the rest of these search-related configs.<br /> index_sims = true<br /> <br /> ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum<br /> ;; The variable data_exposure controls what the regions expose:<br /> ;; minimum: exposes only things explicitly marked for search<br /> ;; all: exposes everything<br /> data_exposure = minimum<br /> <br /> ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid<br /> ;; If search is on, change this to your grid name; will be ignored for<br /> ;; standalones<br /> gridname = "XMIR"<br /> <br /> ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200<br /> ;; Period between data snapshots, in seconds. 20 minutes, for starters,<br /> ;; so that you see the initial changes fast.<br /> ;; Later, you may want to increase this to 3600 (1 hour) or more<br /> default_snapshot_period = 300<br /> <br /> ;; This will be created in bin, if it doesn't exist already. It will hold<br /> ;; the data snapshots.<br /> snapshot_cache_directory = "DataSnapshot"<br /> <br /> ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} <a href="http://metaverseink.com/cgi-bin/register.py">http://metaverseink.com/cgi-bin/register.py</a> [<a href="http://metaverseink.com/cgi-bin/register.py" target="_blank">^</a>]<br /> ; This semicolon-separated string serves to notify specific data services<br /> ; about the existence of this sim. Uncomment if you want to index your<br /> ; data with this and/or other search providers.<br /> data_services="<a href="http://www.xmir.org/search/register.php"">http://www.xmir.org/search/register.php"</a> [<a href="http://www.xmir.org/search/register.php"" target="_blank">^</a>]
Categories: OpenSim Mantis

0007434: [LAND MANAGEMENT MODULE] Cannot add parcel "Parcel Name"... because this is still occupied by parcel "Parcel Name"

Sun, 02/01/2015 - 15:26
I get the following red error messages every time I start many of our sims. I am not sure how this condition came about, but we do not hand never have subdivided any sims. If there is a way to correct this issue we would sure like to know about it. That being said, it doesn't seem to be causing any issues other than the red error messages on sim startup. I have tried a couple of things others suggested, but the issue did not change after trying them.<br /> <br /> 14:11:11 - [LAND MANAGEMENT MODULE]: Cannot add parcel "My Parcel Name", local ID 2 at tile 0,0 because this is still occupied by parcel "My Parcel Name", local ID 1 in Desert Haven
Categories: OpenSim Mantis

0007433: [BULLETSIM TERRAIN MANAGER] red ink error

Sun, 02/01/2015 - 14:48
14:16:05 - [BULLETSIM TERRAIN MANAGER]: GetTerrainHeightAtXY: terrain not found: region=[Region A], x=118.1599, y=256.0181<br /> <br /> 14:33:10 - [BULLETSIM TERRAIN MANAGER]: GetTerrainHeightAtXY: terrain not found: region=[Region A], x=256.0402, y=185.649
Categories: OpenSim Mantis

0007432: [PATCH] Fix null string being included with service URI's in DataSnapshot module

Sun, 02/01/2015 - 10:25
The new config format for listing service URI's to be notified on sim start/stops was throwing a warning (See Below).<br /> <br /> The new format reads multiple lines from the INI and appends them to the original single string that was being used previously. The problem comes up because this appends the URI's and always leaves a deliminator on the end of the string. When the existing code later on splits that string, the array has an empty string which is treated as a URI and throws the URI format exception shown below.
Categories: OpenSim Mantis

0006863: HGFriends fails to produce away friendship message after multiple teleports in new friends home grid

Fri, 01/30/2015 - 17:54
Example: starting point another grid then osgrid.org:<br /> <br /> 1. teleport from home grid to hg.osgrid.org:80:Wright Plaza<br /> 2. teleport to another region<br /> 3. teleport back to Wright Plaza<br /> 4. now make a friendship request with someone you meet at Wright Plaza<br /> 5. wait for his acceptance<br /> when you come home the message is missing.<br /> <br /> When you do a direct HG teleport to Wright Plaza and then make a friendship, the message will be shown at home grid.
Categories: OpenSim Mantis

0006603: Hypergrid Friends problems between my stand-alone and OSG grid

Fri, 01/30/2015 - 17:51
I have been experiencing a variety of issues relating to friends. Since I am relatively new to this set-up I cannot say how long this issue has been present however the following are a list of issues I've experienced between my stand-alone running a build made from r/22454<br /> <br /> 1. If I hypergrid to OSG and either offer or accept a new friendship there, the calling card is deposited into my suitcase>calling cards however the friend is never added to my friends list. There is no prompt asking me to confirm friends when I return to my own sim. If that person visits me in my sim and adds friends (again) the person *is* correctly added to my friends list and persisted in the mySQL database.<br /> <br /> 2. Friends online status is not working at all between my own sim and OSG. When I log into by sim I can see the console sending a message to OSG to notify my friends (via [HG STATUS NOTIFIER] which appears to succeed) that I am online but this is not being transmitted to any of my friends there who are online nor is their status transmitted back to me. They will continue to see me as offline and I will see them as offline.<br /> <br /> 3. If I hypergrid tp to any region in OSG the online status is then transmitted (both ways) and we will be aware of each other's correct status. If I subsequently return to my sim we will immediately see one another's status change back to offline.<br /> <br /> 4. If I am in my sim and send an IM to a friend who is in OSG they will received the message but it will always have the "(Saved <date>)" prefix added to it, making it appear to be an offline message. They are able to respond to me and their messages will also appear in the same "saved" format (even though I do not have an offline message module enabled in my sim). This occurs 100% of the time.<br /> <br /> 5. If I hypergrid tp to an OSG region and then IM a friend, it seems to be random as to whether they will see the "saved" prefix on my messages and whether I will see it on theirs (and in some cases only one of us will see the "saved" prefix while the other sees messages normally). I would estimate that this occurs about 50% of the time and in most cases we both either see the prefix or neither of us does...yesterday evening was only the 2nd time I have had the case where I saw my friend's IMs normally but my friend received mine with the "saved" prefix.<br /> <br /> 6 Re <a href="http://opensimulator.org/mantis/view.php?id=5">0000005</a> above, if I hypergrid tp to the *same* region as the friend I am IMing, this will still occur but is much less likely. I would estimate more in the 10-20% range, but in most cases there will be no prefixes.<br /> <br /> 7. I don't know if this is a related or separate issue, but on occasion an IM session between a friend and I one of us will be displayed as "unknown user" instead of reporting the friend's name. This will persist until one of us logs off and back in but does not appear to be related to any specific friend (a friend will display as "unknown user" for one session and then after a relog will display normally again for subsequent sessions.<br /> <br /> This only appears to happen when my friend is in OSG. I can be in my own sim, or any OSG region, or even standing right beside them in the same region. I have never had it occur when the friend has been in my sim.<br /> <br /> 8. Related to <a href="http://opensimulator.org/mantis/view.php?id=7">0000007</a>, it is somewhat common for me to tp into an OSG region and see an avatar (either friend or non-friend) as being an unknown user and/or they will see me as unknown user. In regions where multiple avatars are present, most will be displayed correctly but one or two may show as unknown. On occasion I will see them on my screen as "unknown user" but in local chat I will see their correct name. Similarly, sometimes I will see their name correctly on screen but in local chat they will be shown as "unknown user". This isn't a reciprocal situation (so someone who sees me as unknown will often display correctly for me, and visa versa). I am not certain if it's just "luck" but this issue seems to happen less frequently when I use Firestorm and more commonly when using Kokua or Cool VL. I have never seen this issue in my own sim -- all visitors have been correctly displayed and they have always seen me displayed correctly.
Categories: OpenSim Mantis

0007431: When saving IAR get many errors saying [SCENE OBJECT GROUP]: SavedScriptState element had no UUID

Thu, 01/29/2015 - 10:45
On a running OpenSim.exe that has no activity and no logged in avatars... I do<br /> <br /> save iar Avatar Name / password savefile.oar<br /> <br /> I get a normal start of the save iar as<br /> <br /> <br /> 15:39:52 - [INVENTORY ARCHIVER]: Saving archive 2015-01-29-AiLand-Ai-Austin-2.ia<br /> r using inventory path / for Ai Austin<br /> 15:39:52 - [INVENTORY ARCHIVER]: Adding control file to archive.<br /> 15:39:52 - [INVENTORY ARCHIVER]: Creating version 0.3 IAR<br /> 15:39:52 - [INVENTORY ARCHIVER]: Found folder My Inventory 30d46cb6-6b54-4af3-a6<br /> 49-f9ba4feb52f3 at /<br /> <br /> Then I get hundreds of thousands of yellow warnings (OpenSim.log went from less than 1MB to 40MB after only a minute or so) apparently unending.. errors all with same text. I cannot regain control and have to kill the OpenSim.exe process...<br /> <br /> 15:28:00 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Black Suede Blazer Suit<br /> 15:28:00 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Black Suede Blazer Suit<br /> 15:28:00 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Black Suede Blazer Suit<br /> 15:28:00 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object Black Suede Blazer Suit
Categories: OpenSim Mantis

0007430: NPC - Add basic presence, online status and profile info

Thu, 01/29/2015 - 06:34
If you right click on an NPC in a viewer (e.g. Firestorm 4.6.9) the "View profile"£ and other normal avatar related options come up, If you look at the profile it shows the avatar UUID and name.. but the current presence/status has a constantly rotating waiting indicator. See image "25747-NPC-profile-online-indicator-waiting.jpg£<br /> <br /> It might be useful to add a online status indication or basic profile data base entries for NPCs.. so long as they are not left kicking around afterward or when a sim crashes or is shutdown.
Categories: OpenSim Mantis

0006574: a possibly useful idea relating to an IM sent to a NPC agent

Thu, 01/29/2015 - 06:34
With most viewers it is possible to send an IM to a NPC (and of course depending on how the NPC is created some viewers will think it is a real avatar agent). Would it be possible and not excessively difficult to have this result in a dataserver event being raised in all attachments worn by the npc where the query_id would be the IM sender's UUID and the data string be the message string (basically have it auto-trigger osMessageAttachements in any/all attachements the NPC is wearing).<br /> <br /> This would allow sim owners who make extensive use of NPCs to do 2 things:<br /> <br /> 1. be responsible sim owners by having the NPC wear something that has a dataserver handler to auto-respond to an IM saying "sorry, I'm an NPC not a real avatar"<br /> <br /> 2. allow a very broad range of highly useful functions to be scripted to control a NPC's "AI" without the need to open resource-sucking llListens() that must be constantly running and require you to know what channel they're set to listen to.<br /> <br /> If it's excessive to have it sent to all attachment points, perhaps have an option during osNpcCreate that sets which point receives it?
Categories: OpenSim Mantis

0007429: Var region sometimes terrain loads from far side of sim towards AV rather than other way around.

Tue, 01/27/2015 - 16:48
Video of this happening is attached. The var region is a 2x2 with quite a few prims on. It also has 2 more 2x2 vars to the North and South. It is set to allow teleporting in to this var to a specific spot on the sim. Sometimes when you teleport in, the terrain is draw starting with the far point on the sim back towards the AV, rather than starting at the AV and drawing out.<br /> <br /> This is really not a problem, but I though Robert might want to see this in case it might be a symptom of something else. On the average it does this about 75% of the time you TP in from a normal sim.
Categories: OpenSim Mantis

0007132: Collisions stop for no apparent reason on BulletSim

Tue, 01/27/2015 - 13:36
Collisions randomly stop working until region is restarted. I only noticed this occurring after switching LBSA to BulletSim.
Categories: OpenSim Mantis

0006906: bullet physics not working

Tue, 01/27/2015 - 11:02
When I try to use bulletsim as a physics engine opensim crashes.<br /> <br /> With a DllNotFoundException, but since it should be red as No x86_64 dylib found.<br /> <br /> 00:39:52 - [APPLICATION]: <br /> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs<br /> <br /> Exception: System.DllNotFoundException: lib32/libBulletSim.dylib<br /> at (wrapper managed-to-native) OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman/BSAPICPP:Initialize2 (OpenMetaverse.Vector3,intptr,int,intptr,int,intptr,OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman/BSAPICPP/DebugLogCallback)<br /> at OpenSim.Region.Physics.BulletSPlugin.BSAPIUnman.Initialize (Vector3 maxPosition, ConfigurationParameters parms, Int32 maxCollisions, OpenSim.Region.Physics.BulletSPlugin.CollisionDesc[]& collisionArray, Int32 maxUpdates, OpenSim.Region.Physics.BulletSPlugin.EntityProperties[]& updateArray) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Physics.BulletSPlugin.BSScene.Initialise (IMesher meshmerizer, IConfigSource config) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene (System.String physEngineName, System.String meshEngineName, IConfigSource config, System.String regionName) [0x00000] in <filename unknown>:0 <br /> at OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene (System.String engine, System.String meshEngine, IConfigSource config, System.String osSceneIdentifier) [0x00000] in <filename unknown>:0 <br /> at OpenSim.OpenSimBase.GetPhysicsScene (System.String osSceneIdentifier) [0x00000] in <filename unknown>:0 <br /> at OpenSim.OpenSimBase.SetupScene (OpenSim.Framework.RegionInfo regionInfo, Int32 proxyOffset, IConfigSource configSource, System.Collections.Generic.List`1& clientServer) [0x00000] in <filename unknown>:0 <br /> at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene& mscene) [0x00000] in <filename unknown>:0 <br /> at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo regionInfo, Boolean portadd_flag, IScene& scene) [0x00000] in <filename unknown>:0 <br /> at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise () [0x00000] in <filename unknown>:0 <br /> at OpenSim.OpenSimBase.StartupSpecific () [0x00000] in <filename unknown>:0 <br /> at OpenSim.OpenSim.StartupSpecific () [0x00000] in <filename unknown>:0 <br /> at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] in <filename unknown>:0 <br /> at OpenSim.Application.Main (System.String[] args) [0x00000] in <filename unknown>:0 <br /> <br /> Application is terminating: True
Categories: OpenSim Mantis

0007428: Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not.

Mon, 01/26/2015 - 00:24
Sometime between the 01/15/2015 dev master and todays Dev Master, serious issues started happening related to teleporting. It started happening sometime in the last 5-10 days. The var region also seems slower.<br /> <br /> 1. Sometimes (10% of startups) the var region console with a lot of prims and about 4000 scripts freezes in the middle of starting the scripts. The point it freezes while starting scripts varies each time. When this happens logins are disabled because scripts are not finished loading. 90% of the time it starts OK.<br /> 2. When it does start OK, within a few minutes of teleporting back and forth the viewer freezes for a long time and then a relog is eventually required.<br /> 3. From this point forward, it is impossible to log directly into or TP to the var region and it stays that way until the sim is restarted.
Categories: OpenSim Mantis

0007427: [DATASNAPSHOT] Warnings

Sun, 01/25/2015 - 11:50
Two data snapshot warnings on initial simulator startup since committ dbd500db4271f1e91f5340ccf8378eb5bbb3b177 (r25683 of 08 Jan 15) or earlier.
Categories: OpenSim Mantis

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